AD&D Core Products, Rulebooks

Dungeon Master's Guide - 2nd Edition

This newly revised and updated version of the AD&D® game provides everything Dungeon Masters need to create thrilling role-playing challenges. For intermediate through advanced players, ages 10 and up.


This is the complete guide to being an AD&D® game Dungeon Master. Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experince, and more!

©1989 TSR, Inc.

Wizard's Spell Compendium, Volume Two

The Ultimate Collection!

The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D® game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells.

©1997 TSR, Inc.

Wizard's Spell Compendium, Volume Four

The Ultimate Collection!

The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D® game.  Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975.  Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells.

©1998 TSR, Inc.