RA1: Feast of Goblyns
RA3: Touch of Death
By Bruce Nesmith ©1991 TSR, Inc.
RE1: Adam's Wrath
RM1: Roots of Evil
RM2: The Created
RM3: Web of Illusion
RM5: Dark of the Moon
RQ2: Thoughts of Darkness
RR3: Van Richten's Guide to Vampires
RR4: Islands of Terror
RR5: VanRichten's Guide to Ghosts
RR7: Van Richtens Guide to Werebeasts
Forbidden Lore
The Nightmare Lands
Requiem - Part III of Grim Harvest Trilogy
The Shadow Rift
by William W. Connors, Cindi Rice & John D. Rateliff
For many years folk have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within. Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity. Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image. Even the mysterious Vistani do not know what secrets are hidden in the depths of this gaping chasm. Now, the time has come for the veil of shadows to be parted. Loht, king of the shadow elves, has reclaimed the mighty Sword of Arak. With this relic, he intends to set in motion a plan that has taken thousands of years to form. He will throw open that very gate of darkness and invite one of mankind's greatest enemies to walk the land of the living. And, if he is not stopped, the rivers of Ravenloft will run red with the blood of the innocent. This adventure can be played independently or in conjunction with the RAVENLOFT® adventure Servants of Darkness. For four to six characters of levels 7-9.
VanRichten's Guide to the Ancient Dead
VanRichten's Guide to Fiends
Howls in the Night
Chilling Tales
VanRichten's Guide to the Vistani
The Evil Eye
Neither Man Nor Beast
Forged of Darkness
Children of the Night: Vampires
Death Unchained - Part I of Grim Harvest
Death Ascendant - Part II of Grim Harvest
A Guide to Transylvania
Champions of the Mists
by William W. Connors Adaptable for use with any AD&D® campaign setting.
Designed for use by Dungeon Masters and players alike, Champions of the Mists greatly expands upon the role of heroes on the Demiplane of Dread. Inside are many exciting new options:
Vecna Reborn
by Monte Cook
From the depths of antiquity, he arises. . . . The other lords of Ravenloft may possess horrific power . . . Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant.The mists of Ravenloft envelop you
once again. When you realize where
they've taken you, it's too late. You
find yourself in the burning wastelands of
Har'Akir - where nothing is as it seems.The desert is a powerful foe, but in Har'Akir,
an ancient evil is awakening and the desert
will be the least of your worries. As withered
hands cast off ancient shrouds, little can
save you from their touch of death.
When all hope seems lost,
True heroes shine brightly.
Trapped in a mockery of his former kingdoom, he broods. . . .
In hatred and spite against the one who betrayed him, he schemes. . . .
but Vecna is a god.