Ravenloft Product Descriptions

RA1: Feast of Goblyns


RA3: Touch of Death

For 4-6 players, levels 3-5

The mists of Ravenloft envelop you
once again. When you realize where
they've taken you, it's too late. You
find yourself in the burning wastelands of
Har'Akir - where nothing is as it seems.
The desert is a powerful foe, but in Har'Akir,
an ancient evil is awakening and the desert
will be the least of your worries. As withered
hands cast off ancient shrouds, little can
save you from their touch of death.

By Bruce Nesmith

©1991 TSR, Inc.


RE1: Adam's Wrath RM1: Roots of Evil RM2: The Created RM3: Web of Illusion RM5: Dark of the Moon RQ2: Thoughts of Darkness RR3: Van Richten's Guide to Vampires RR4: Islands of Terror RR5: VanRichten's Guide to Ghosts RR7: Van Richtens Guide to Werebeasts Forbidden Lore The Nightmare Lands Requiem - Part III of Grim Harvest Trilogy


The Shadow Rift

Adventure

by William W. Connors, Cindi Rice & John D. Rateliff

For many years folk have gazed into the churning black vapors of the Shadow Rift and wondered at the horrors that might lie within. Some have speculated that it might be a realm of the doomed, where tortured spirits suffer the hours of eternity. Others have speculated that it might be an empty domain, waiting for the arrival of a master who is evil enough to claim it and shape it in his own image. Even the mysterious Vistani do not know what secrets are hidden in the depths of this gaping chasm.

Now, the time has come for the veil of shadows to be parted. Loht, king of the shadow elves, has reclaimed the mighty Sword of Arak. With this relic, he intends to set in motion a plan that has taken thousands of years to form. He will throw open that very gate of darkness and invite one of mankind's greatest enemies to walk the land of the living.

And, if he is not stopped, the rivers of Ravenloft will run red with the blood of the innocent.

This adventure can be played independently or in conjunction with the RAVENLOFT® adventure Servants of Darkness.

For four to six characters of levels 7-9.

©1998 TSR, Inc.

VanRichten's Guide to the Ancient Dead VanRichten's Guide to Fiends Howls in the Night Chilling Tales VanRichten's Guide to the Vistani The Evil Eye Neither Man Nor Beast Forged of Darkness Children of the Night: Vampires Death Unchained - Part I of Grim Harvest Death Ascendant - Part II of Grim Harvest A Guide to Transylvania


Champions of the Mists

Accessory

by William W. Connors

Adaptable for use with any AD&D® campaign setting.

Even in the darkest night,
When all hope seems lost,
True heroes shine brightly.

Designed for use by Dungeon Masters and players alike, Champions of the Mists greatly expands upon the role of heroes on the Demiplane of Dread. Inside are many exciting new options:

©1998 TSR, Inc.

Vecna Reborn

Adventure

by Monte Cook

From the depths of antiquity, he arises. . . .
Trapped in a mockery of his former kingdoom, he broods. . . .
In hatred and spite against the one who betrayed him, he schemes. . . .

The other lords of Ravenloft may possess horrific power . . .
but Vecna is a god.

Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant.

Vecna Reborn takes brave heroes into the dark, oppressed domain of Tor Gorak, where Kas whips his subjects into submission to serve in his never-ending war against Vecna and Cavitius, a realm in the grip of ancient magic and malevolent undeath.  The heroes must struggle to stop arcane rituals, insane cultists, and monstrous abominations from granting Vecna, the Chained God, the power to fulfill his dark dreams.  Vecna Reborn presents a terrifying tale of betrayal, madness, and sorcery that may tear apart the Demiplane of Dread itself.

©1998 TSR, Inc.

Children of the Night:  Werebeasts

Accessory

by William W. Connors

I wouldn't do that if I were you," warned the stranger in an oddly irritated tone of voice, but the street thugs only laughed and struck at him harder.  He fell to the ground and curled into a ball . . . and then the ball began to bulge and the stranger's clothing began to rip at the seams, revealing the bristle of swiftly growing, shaggy hair.

Children of the Night:  Werebeasts is the third book in a series that brings to unlife the creature types detailed in the best-selling Van Richten's Guides.  Each of the creatures depicted herein carries its own history, its own special curse, and its own mini-adventure that will test the mettle and wits of novice and experienced adventurers alike.

Some of the monsters that heroes will confront include the following:

These are the Children of the Night.

This product was designed for use with the RAVENLOFT® camaign setting, but it can easily be adapted for use in any AD&D® game world, or it can be used by itself for an evening of terror.

For all character levels.

©1998 TSR, Inc.

Van Richten's Monster Hunter's Compendium, Volume One

Few creatures strike more terror into the
hearts of AD&D® game characters and
their players than these vile beings.
They grip one's heart in a fist of fear
from which no escape is possible.

This compilation contains the complete
texts of Van Richten's Guide to
Vampires, Van Richten's Guide to
Werebeasts,
and Van Richten's Guide to
the Created
, updated and usable in any
AD&D campaign.

©1999 TSR, Inc.