Planescape Camapign Setting
Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D® game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including . . . Until now, only the most powerful wizards could peek into the magnificent mulitverse, but no longer! Gone are the unimaginable distances and the insurmountable obstacles that only the ultrapowerful could hope to overcome. Now even the greenest adventurer can enter the planes, though surviving long is another matter. . . .
The Great Modron March
by Monte Cook and Colin McComb THE NEXT MARCH WASN'T DUE FOR ANOTHER 189 YEARS.
On a regular schedule, the Great Modron March spills out of Mechanus and the lawful automatons file their way around the Great Ring. No one knows why they do it, but everyone stays out of their way - because when the modrons march, they'll walk right over a berk who doesn't know enough to move aside. But
The Great Modron March The Modron march is a once-in-a-lifetime event for any adventurer - and the player characters can participate every step of the way! © 1997 TSR, Inc.
Faction War
For 4 to 6 characters of 5th to 9th levels by Monte Cook and Ray Vallese Sigil's been at peace for over 600 years. Faction War is a 128-page adventure that tracks the war from its nefarious origins through its bitter battles to its ultimate resolution and beyond - and puts the future of Sigil in the hands of the player characters. This book reveals secrets, unravels mysteries, brings long-simmering plots to a head, and marks the beginning of a new era for the City of Doors. It also features: ©1998 TSR, Inc.
Faces of Evil: the Fiends
by Colin McComb EVERYTHING YOU EVER WANTED TO KNOW ABOUT FIENDS
I've seen it happen too many times. A berk finds out how much damage it takes to kill a fiend and figures that's all he needs. Then he heads off to the Lower Planes - and is never heard from again. When will these leatherheads learn? The fiends aren't just lists of numbers. They're creatures that think, eat, dream, breed, struggle, and evolve - in short, creatures that live. They're part of a larger society of political treachery and desperate survival, a culture of disturbing aesthetics and violent beliefs. And only a blood who studies it all has a hope of ducking the fiends, defeating them - or just understanding them.
This 96-page PLANESCAPE® accessory, written for players and Dungeon Masters of all levels, is the ultimate guide to the fiends of the Lower Planes - the malevolent monsters that wage the Blood War, terrorize mortals, and befoul the multiverse. But whereas other guides focus on statistics and combat, Faces of Evildelves into the physiology and psychology of the fiends, exploring the dark forces that shape every detail of their lives. How are they born? What do they eat? How do they deal with others? And just what makes them so - well, fiendish? Faces of Evil is a must for any AD&D® campaign that features these vile creatures of death and destruction. © 1997 TSR, Inc.
YOU DON'T KNOW THE DARK
OF IT!
Have at it, berk! Powers, proxies, planars, petitioners, and wondrous monsters await just beyond the portal. Step through and partake of the infinite excitement of PLANESCAPE™ adventures!
TRY TELLING THAT TO THE MODRONS!
All good things come to an end.
Faction War builds on story elements first explored in the PLANESCAPE® accessories In the Cage, Factol's Manifesto, and Uncaged: Faces of Sigil. Familiarity with those products is recommended but not required.
(BUT WERE AFRAID TO ASK).