Unleash the fury of magic in a battle for survival against the machine!
by Thomas M. Reid
Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten to overwhelm all organic life. So trade in your sword for a blaster rifle, your sling stones for a few high-explosive grenades, and see what happens when you mix magic with high technology.
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© 1997 TSR, Inc.
Jakandor, Land of Legend
by Dale Donovan
The battle for Jakandor is joined as two cultures clash - fierce barbarians and powerful wizards who both believe their destiny is to destroy the other! In such struggles legends are forged! Jakandor, Land of Legend brings the epic struggle of the Jakandor ODYSSEY™ trilogy to its startling climax. The Knorr and the Charonti are embroiled in a blood feud to claim ownership of their island home: Here are two legendary battles that will either unite the two nations or destroy them. This product presents an anthology of adventures and the tools to run an exciting campaign in this land of feuding barbarians and wizards. Additional sites, details of Jakandor's wilderness, and expanded random encounter charts are part of the package. A full-color map features the first true view of the island, combining the Knorr east with the Charonti west. The adventures, adaptable to either society, allow players to explore both the Knorrman and Charonti cultures. Included is a scenario to help DMs add Jakandor to their existing AD&D® campaigns, as well as a large adventure that explores an extensive underground ruin. Finally, rules are presented for battels between the gigantic magical constructs of both cultures. ©1998 TSR, Inc.