Odyssey

Tale of the Comet

Campaign Adventure

Unleash the fury of magic in a battle for survival against the machine!

by Thomas M. Reid

Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten to overwhelm all organic life. So trade in your sword for a blaster rifle, your sling stones for a few high-explosive grenades, and see what happens when you mix magic with high technology.

This box contains

© 1997 TSR, Inc.


Jakandor, Land of Legend

Campaign Adventures

by Dale Donovan

The battle for Jakandor is joined as two cultures clash - fierce barbarians and powerful wizards who both believe their destiny is to destroy the other!  In such struggles legends are forged!

Jakandor, Land of Legend brings the epic struggle of the Jakandor ODYSSEY™ trilogy to its startling climax.  The Knorr and the Charonti are embroiled in a blood feud to claim ownership of their island home:  Here are two legendary battles that will either unite the two nations or destroy them.

This product presents an anthology of adventures and the tools to run an exciting campaign in this land of feuding barbarians and wizards.  Additional sites, details of Jakandor's wilderness, and expanded random encounter charts are part of the package.  A full-color map features the first true view of the island, combining the Knorr east with the Charonti west.

The adventures, adaptable to either society, allow players to explore both the Knorrman and Charonti cultures.  Included is a scenario to help DMs add Jakandor to their existing AD&D® campaigns, as well as a large adventure that explores an extensive underground ruin.  Finally, rules are presented for battels between the gigantic magical constructs of both cultures.

©1998 TSR, Inc.


Jakandor, Island of War

Campaign Setting

by Kirk Botula

On a rugged island filled with unnatural dangers, fierce and proud barbarians must fight for their lives.

The barbarians who call themselves the Knorr, driven from their homeland, wanted nothing but freedom and an honorable existence when they landed on the shores of Jakandor. What they found was an island occupied by despicable wielders of vile magic - the Broken People, as the Knorr call them, who rely on legions of animated corpses to do their fighting. These enemies represent everything the Knorr find hateful and dishonorable, and no clansman will rest until the last of the Broken People has tasted Knorrman steel.

A new, self-contained campaign arena conceived by Jeff Grubb, the ODYSSEY™ setting can be placed within any ADVANCED DUNGEONS & DRAGONS® world. New barbarian character kits, new forms of magic, and the opportunity for new styles of role-playing make Jakandor: Island of War a fresh experience for all players, novices and veterans alike.

© 1997 TSR, Inc.


Jakandor, Isle of Destiny

Campaign Setting

by Botula, Donovan, and Mohan

Centuries ago, a magical plague swept across the island of Jakandor and struck down the majestic Charonti civilization.  A Golden Age of learning, art, and magic was lost in a perios of days as the magically based culture that was the wise and gentle Charonti people had developed collapsed around them.

The few Charonti who survived learned to adapt to the new world; the wizards mastered necromantic arts that allowed the fallen victims of the plague to continue to serve the new Charonti culture as a manual labor force. After a period of vicious civil war, the nation has now united under a fair and benevolent queen.  The Charonti people seek to regain their lost magic and their lost empire - but as they explore the island seeking ancient cities that have been swallowed by the wilderness, they find that their ancestral home has been invaded.

In this, the second of the three-part Jakandor series of products, the history, culture, politics, religion, cities, attitudes, and magic of the Charonti people - a nation of wizards - is fully detailed for the first time. Included in this package is all the information needed to run Charonti PCs in a full-fledged Jakandor campaign, including a color map of Jakandor. The Charonti's unique magic system is also detailed with new kits and new spells for Charonti PC wizards.

©1998 TSR, Inc.