You are a young pearl diver who is propelled into an amazing adventure when you uncork an old bottle you discover at the bottom of the sea.
You are whisked far from your home in Zakhara, the Land of Fate, on a magical quest to free the king of the sea djinn. There are many decisions you must make along the way. You are courageous and clever, but can you hope to overcome the dangers that lie before you? Riches and fame could be yours if you choose the correct path.
Only your choices can help you discover the Secret of the Djinn.
ENDLESS QUEST® Books are action-packed stories based on exciting role-playing games that allow you, the reader, to make the decisions that determine the adventure's outcome. Read them over and over to experience new paths of excitement!
ENDLESS QUEST® Books, where you control the adventure!
© 1994 TSR, Inc.
One moment you're touring your uncle's military base, and the next you're emerging from a strange steel-and-ceramic closet four hundred years in the future. And 24th-Century Earth is a world gone waky - a place called Gamma World.
As Jason Montgomery, dogcatcher-turned-president, you and H.O.B.A.R.T., your artificially intelligent power armor, become the guardians of freedom for all civilization. You face ruthless robots, animal mutants, vampire dentists, biker librarians, cyborg pirates, and more. But in order to secure your newborn nation, you must enlist the aid of a ragtag group of noble knights on horseback. . . .
For only you can rally the American Knights!
ENDLESS QUEST® Books are action-packed stories based on exciting role-playing games that allow you, the reader, to make the decisions that determine the adventure's outcome. Read them over and over to experience new paths of excitement!
ENDLESS QUEST® Books - You Control the Adventure!
© 1994 TSR, Inc.
Although you are a fighter, the wizard Tyrion has placed you under a spell that renders all metallic weapons useless to you. Now, armed with only your longbow and your whip, you must somehow protect the magically powerful Dragon's Eye from the forces of Iuz. If the Dragon's Eye falls into the hands of the evil demigod, it could be the end of Greyhawk!
Do you flee cross-country from the army of orcs that threatens Dragon's Eye Tower, or do you stay and fight the marauding hordes? Or do you seek refuge in the winding, dangerous tunnels beneath the tower?
Only your choices can break the Siege of the Tower.
Each ENDLESS QUEST® Book is based on an exciting role-playing game, but you don't need to know the game to enjoy the book. Just make your choices and accept the consequences!
Remember, only your choices can lead to success in ENDLESS QUEST® Books!
© 1994 TSR, Inc.
Go Quest, Young Man
"Here commences the adventures of Erwyn, sorcerer extraordinaire. . . ." So begins the journal of Erwyn, journeyman sorcerer, as he sets off to find his magical calling, preferably without running into any of the aforementioned adventures. Unfortunately, adventures just naturally seem to follow him.
Along the way, he solicits the aid of an ancient knight, a couple of armed-to-the-teeth female warriors, an inept thief, and a cloud of damselflies. Between battles of magic and wit with the evil sorceress Sharilan and complicated rescues of damsels in distress, Erwyn learns where his true magical talents lie: sand castles.
Large or small, coarse-grained or fine, he conjures sand castles out of thin air. Or does he? He needs to know for certain. Soon. The author's first published novel, Go Quest, Young Man is a marvelous look at the use of sand castles as an offensive weapon.
Dark Horse
After her entire clan is massacred, a young woman assumes her brother's identity and becomes a warrior - all to exact revenge upon the chieftan who ordered her family slain. But the chieftan, Lord Medb, has resurrected the forbidden art of sorcery and plans to destroy all who oppose him in this dark ages fantasy world.
With the help of an intelligent, magical horse, the young warrior-woman goes against tradition and law to learn sorcery, all in the hope of thwarting Medb's evil plans of conquest.
Mary Herbert has studied medieval literature and history at the University of Montana, the University of Wyoming, and the Center for Medieval and Renaissance Studies in Oxford, England. Dark Horse is her first novel.
Lightning's Daughter - Sequel to the bestseller Dark horse
Gabria's epic magical duel with Lord Medb has seemingly done little to change the opinion of sorcery amongst the clans who inhabit the Dark Horse Plains. But when the problems of the faraway city of Pra Desh threaten to spill over into the plains, the clans ask Gabria to intervene.
With the help of the intelligent, magical Hunnuli horses, Gabria and her companions set out on a difficult journey to seek a priceless tome of magic. If she can overcome the threat to Pra Desh and the clans, Gabria may be able to win a place for magic in her world - if not, the Dark Horse Plains will be destroyed.
City of the Sorcerers - Sequel to the bestsellers Dark Horse and Lightning's Daughter
Peace has flourished for over twenty years on the Dark Horse Plains. Under the leadership of Lady Gabria and Lord Athlone, the outcast magic-wielders hae gained a tenuous accpetance among their people. But when a devastating plague sweeps over the eleven Clans of Valorian, old suspicions of sorcery flare. The clans' only hope for survival rests with a handful of young magic-wielders and their quest to the ruins of Moy Tura, ancient and feared city of the sorcerers.
Valorian - Prequel to the bestseller Dark Horse
Nearly five hundred years before the time of Gabria, the last remnants of the once great Clans struggle to survive under the cruel heel of the Tarnish Empire and its military governor. Only one man, Valorian, has the vision to dream of freedom and a new life for the Clan. Few are willing to listen.
It is not until he receives a gift from the goddess Amara that he is able to begin his quest. If Valorian can unite his poeple and escape from the ruthless General Tyrranis, he could find a new destiny for the Clan. But if he fails, the clanspeople will face certain death. . . .
Sorcerer's Stone
For one thousand years, the Red Kings have guarded the magical sword, Kingslayer, named so because it once killed its royal wielder. Only by the blue light of the Sorcerer's Stone can one control the mystical blade, and only one young prince, the last of his line, can hope to master them both in time to save his kingdom and his life.
Sorcerer's Stone is L. Dean James' first fantasy novel.
Kingslayer
Gaylon Reysson has regained his throne, but new challenges await him. As the first magic-wielding king to rule Wynnamyr in more than a millennium, he must take up the mystical blade, Kingslayer, so named because it has twice killed its royal masters. With the mighty sword, Gaylon may capture a glorious victory for his people - or destroy himself and the world he hopes to save.
Kingslayer is L. Dean James' second fantasy novel and a sequel to Sorcerer's Stone.
Book of Stones
Davi Darynson, the Duke of Gosney, desires nothing more in this world than to attain the powers of magic . . . until the lovely Sandaal D'Lelan arrives at Castlekeep to serve as lady-in-waiting to Queen Jessmyn. But Sandaal has come to serve other, darker purposes, and the young duke is soon forced to choose between his love for the lady and the life of his Red King. Desperate, he turns to the mystic Book of Stones, which offers power and counsel to some . . . and death to others.
Book of Stones is L. Dean James's third fantasy novel, continuing the saga of the Red Kings of Wynnamyr begun in Sorcerer's Stone and Kingslayer.
Mus of Kerbridge
Enter a world of romance and adventure, a world where centaur ladies flirt with satyr musketeers - where rapier and pistol match their powers against ancient sorceries . . .
Greenfire
At her first testing at the sacred pool of her ancestors, Reawen learns she must steal back the green stone that confirms her mystical power. Cheated of her birthright as Domis of the Peninsula's waters, Reawen sets off to trick Brone, the ruthless, golden-haired ruler who stole the sacred stones of the four Domi. The beautiful young water goddess finds herself embroiled in a struggle for conquest between wizards and princes.
Greenfire is a fantasy romance filled with action, intrigue, and a mesmerizing battle of wits between a young woman who isn't quite human and a king who must rise above his humanity to save his kingdom from her magic.
Captains Outrageous Or, For Doom the Bell Tolls
Welcome to Leiblein, a world of lore and magic, legend and legerdemain, mystery and adventure, home to sinister dragons, troublesome wizards, crafty sages, slithering snowsnakes, buxom barmaids, cantankerous cougarands, a bell that can destroy the entire planet, capricious gods, haggling barbarians . . .
Um . . . what was that about a bell again?
Not to worry. The three most dangerous men on Lothar - Captains Yor, Trebor, and Dword - will catch up with that demented wizard Bosamp in plenty of time. After all, it's a long way to get to the Mallet of Doom and still farther to reach the Bell at the Top of the World.
Besides, it's all just a myth . . . isn't it? This Days of Yor Adventure is a deliciously zany romp featuring three outlandish heroes you'll fall in love with instantly, a rapid-fire read that will leave you howling for more. A voice to be heard from, first-time novelist Roy V. Young invites you to share in the riotous adventures of his Captains Outrageous.
Yor's Revenge
Rogues to Riches
Rengie and Tooles have a scheme to get rich quick. . . . Little do they know they'll have to journey to the ice cap, ride cranky horses, joust warriors, fight frost giants, bargain with witches, use chickens to defeat dragons, and become noble despite themselves.
Perhaps they should reconsider. On the other hand, Tooles can escape a prison by using just spit! Surely he can handle a few giants. . . . Can they survive this quest? Should they survive? Ahh, if ever two ne'er-do-wells deserved to ne'er do well, it would be Rengie and Tooles. Fortunately for them, Fate looks after fools and children . . . and they aren't children.
FIRST QUEST™ books tell tales of brave heroes, wicked villains, mystical creatures, and powerful magics.
The Unicorn Hunt
Korigan, a young student in the School of Magic, is called away from his studies to take on a very adult task. He must accompany his uncle on a hunt for a unicorn, for only its curative powers can save his mother's life.
Together with his mystical cat, Percival, and his falcon hunting companion, Starhawk, Korigan accepts his quest and begins a journey in which he will leave the cares of youth behind to face the demands of life and death.
FIRST QUEST™ books tell tales of brave heroes, wicked villains, mystical creatures, and powerful magics.
Son of Dawn
Little does he know that the strange Shadow Elf children he rescues from desperate kidnappers are, in truth, royalty. A powerful wizard seeks to use them as pawns in a game that will lead to bloody warfare unless Dav can somehow focus his newly awakened powers to thwart the wizard's evil designs.
FIRST QUEST™ books tell tales of brave heroes, wicked villains, mystical creatures, and powerful magics.
Princess Danis Vanderthan is proud, beautiful, intelligent . . . and stubbornly independent. When her father the king announces a contest for noble suitors, Danis insists that her friend Holton Jaken, a commoner, ride with the group. The contest proves more complicated than anyone imagined, as cowardice arrogance, and treachery drive the suitors apart. When an army of trolls joins the fray, Holt and Danis need all their courage - and the aid of loyal companions - just to escape with their lives.
But squabbling suitors, terrifying trolls, and even an army on the march may be what is needed to teach Danis about true friendship, loyalty . . . and love. FIRST QUEST™ books tell tales of brave heroes, wicked villains, mystical creatures, and powerful magic.
Naked Came the Sasquatch
Michael Fenberg, editor of a small, eclectic newspaper in a rugged community in the Sierra Nevadas, is out to solve a series of grisly killings. He knows that a monster is committing the murders. What he doesn't know is which monster. And whichever one it is, why is the monster so interested in murdering the woman with whom he finds himself helplessly falling in love? John Boston's first novel is as hilarious as it is scarifying, a highly original whodunnit that turns into a whatdunnit and finally evolves into a which-what-dunnit.
Bimbos of the Death Sun
"I loved Bimbos of the Death Sun. Beautifully observed, funny, nicely constructed, even compassionate."
James Owens Mega, creator of that deathless tome, Bimbos of the Death Sun, dons the role of Dungeon Master, and solves this uproarious whodunit in the ultimate role-playing game climax.
A new, collector's edition of the definitive fantasy world murder mystery, winner of the 1988 Edgar Allen Poe Award for Best Original Paperback Mystery.
The Hidden War
Thanks to the wonder of the hide, no one starves or freezes or gets sick on the perfect worlds of the Solarian Alliance. Like a synthetic skin, the hide protects and heals, and can transform people into anything they want to be. Nothing threatens this wondrous utopia until an extraterrestrial message of unspeakable horror is received. An evil race terrorizes the galaxy, and its coming towards Earth. . . .
Into this world the Solarian Alliance frees Krim, the last survivor of the Beat asteroid known as the Jack and a prisoner since he saw his world vanish into that strange other space known as Ur. Disguted with this utopia, Krim enlists in the distant fight at the edge of the solar system, the battle no one on Earth may know about, lest it disrupt their perfect peace . . . the Hidden War.
"Every once and a while a writer comes along with a natural talent, not "After the Zap is an incredibly manic after-the-bomb tale like none
F.R.E.E.Lancers
© 1994 TSR, Inc.
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. . . where a small brown house-mouse becomes the king's most astonishing new cavalier!
Accidentally sprung into intelligence by a brutal spell, Mus the mouse finds himself cast adrift in an astounding new world. As companion to Miriam, a half-horse damsel in distress, Mus must protect his lady fair from sorcery and battle, facing sinister intrigues that seek to overthrow the very throne.
When the world seems all but overrun by war, Mus proves that a tiny body can hold a lion's heart. . . .
© 1995 TSR, Inc.
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© 1994 TSR, Inc.First Quest
© 1995 TSR, Inc.
hunt down a unicorn and kill it."
© 1995 TSR, Inc.
Canolbarth in time, it means war."
© 1995 TSR, Inc.Quest Triad
Suitors Duel
with a deadly duel!
© 1995 TSR, Inc.Mystery
© 1993 TSR, Inc.
ROBERT SILVERBERG
Even before the unscheduled murder of the world's most detestable cult author, Rubicon was destined to go down in fen history as the most outrageous fantasy convention ever. The great chronicler of the fantasy adventures of the noble Viking warrior, Tratyn Runewind, was suddenly no more. Appin Dungannon was dead - a bullet through his heart and a spilled bottle of scotch at his side. Who hated him enough to kill him? The answer: Practically everyone.
© 1994 TSR, Inc.Science Fiction
"I was stunned by Agviq . . . An extraordinary book."
- Whitley Strieber
only for writing, but for exploring life within a literary context. Michael
Armstrong is one of those writers."
- Gene LaFaille, Wilson Library Bulletin
other I've read. . . . I can't remember when I've been so entertained
. . . a frenetic and accomplished magical act that somehow works."
- Edward Bryant
© 1994 TSR, Inc.