Novel Descriptions

FORGOTTEN REALMS

Spellfire

The word brings to mind magic and dragons. Unthinkable energy.
Magical energy that a simple scullery maid can't possibly control.

Shandril of Highmoon, an orphaned girl, is bored. Her solution: run away, in search of adventure.

What Shandril doesn't know is that her whimsical action will take her to the grotto of the most feared creature in the Realms, . . . or that the only magic strong enough to defeat the unspeakable evil surrounding that dracolich must - thanks to the great mage, Elminster - be channeled through her body, . . . or that the burden of saving the Forgotten Realms will fall on her slender shoulders.

Shandril of Highmoon finds adventure all right . . . and love, and death, and terror.

Spellfire is writen by Ed Greenwood, the creator of the FORGOTTEN REALMS® fantasy setting.
© 1988 TSR, Inc.

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Pool of Radiance

The spellcaster, Shal, seeks to avenge
the death of her wizard master.

The ranger thief, Ren, hunts the
assassin who brutally murdered
his beloved Tempest.

The cleric, Tarl, prepares for a
confrontation with the undead.

A possessed dragon commands the undead
armies of Valhingen Graveyard and the beasts
from the ruins of Phlan. Desperate, Shal, Ren,
and Tarl join forces to deliver Phlan and the
entire Moonsea from the dark possession of
evil reincarnate . . . Tyranthraxus.

Another exciting novel based on the
FORGOTTEN REALMS® adventures from
TSR, Inc.,
Pool of Radiance is written by
James M. Ward and Jane Cooper Hong.
Now an award-winning computer game by SSI.

© 1989 TSR, Inc.

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Pools of Darkness

The entire city of Phlan has vanished, ripped from the surface of Toril by dire creatures and magical forces. While the minions of the evil god Bane bicker over the spoils, the brave citizens of Phlan mount a stubborn defense.

A ranger-thief named Ren seeks his missing friends, Shal and Tarl, spellcasters nonpareil. Ren must band together with a mysterious sorceress, Evaine, and her intrepid shapeshifter cat, as well as a couple of droll druids and a fearful knight who is absolutely, positively dead.

Pools of Darkness, based on the computer game of the same name, revisits the heroes of Phlan ten years after the city was saved in the best-selling novel and computer game Pool of Radiance.
© 1991 TSR, Inc.

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Pool of Twilight

The holy hammer of the Church of Tyr was captured by the evil god Bane two decades ago. When Bane was destroyed, the relic vanished. The legacy of recovering the lost item was granted to a paladin before his birth.

Now the young warrior must fulfill his destiny and return the enchanted hammer to the forces of good in the land of the Moonsea. Danger, deception, and loyal friends will accompany him on his fateful journey.

Pool of Twilight is a continuation of the best-selling Pool of Radiance and Pools of Darkness series, based on the FORGOTTEN REALMS® world of TSR, Inc. and the award-winning computer games by SSI>
© 1993 TSR, Inc.

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Prince of Lies - sequel to the Avatar Trilogy

For all his power as God of Strife and Lord of the Dead, Cyric cannot achieve that which he desires most - revenge on the Goddess of Magic. To this end, he searches in vain for the soul of Kelemvor Lyonsbane. Once Cyric's friend and the goddess Midnight's lover, in the time when all three roamed the world as mortals, Kelemvor remains hidden from Cyric by those who would see the mad god overthrown. But Cyric will risk all to find his quiet nemesis, even the destruction of the Realm of the Dead.
© 1993 TSR, Inc.

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Realms of Valor

From the secret annals of Realms history come eleven never-before-published tales of valor, featuring the greatest heroes of that magical world - Drizzt Do'Urden, Arilyn Moonblade, Adon, Elminster of Shadowdale, Jander Sunstar, and many others - told by your favorite authors, including:

R. A. Salvatore
Ed Greenwood
Douglas Niles
Troy Denning
Christie Golden
and others
© 1993 TSR, Inc.

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Realms of Infamy

Realms of Magic

From the research files of the legendary Volo come tales of all things magical in the Realms - artifacts and auguries, wizards and weapons, heroes and hokum - told by your favorite authors, including:

R. A. Salvatore
Elaine Cunningham
Ed Greenwood
Jeff Grubb
David "Zeb" Cook
Roger Moore
and others.
©1995 TSR, Inc.

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Realms of the Underdark

The Underdark

Beneath the surface of Faerūn lies a whole different world.

A world of drow, deep gnomes, and other denizens of the dark.

A world of cities like Menzoberranzan and Skullport, of warriors and rogues like Drizzt Do'Urden and Liriel Baenre and numerous others.

Leave the security of the surface world and seek out the darkness that lies below.

Welcome to the Realms of the Underdark.
©1996 TSR, Inc.

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Realms of the Arcane

Candlekeep boasts one of the finest libraries in the Realms, where the privileged few may conduct their research.  But what about its secret collections?  Volumes and scrolls long forgotten or hidden from the inquiring eyes of browsers.  Volumes dealing with matters that can only be described as arcane.

New tales of Toril past and present by favorite Realms authors, including:

Ed Greenwood
Elaine Cunningham
Jeff Grubb
Mark Anthony
and others
©1997 TSR, Inc.

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Once Around the Realms

Volo in his very first novel!

Volothamp Geddarm ("Volo" to his public), traveler, author, renaissance man of the Realms, has been known to brag on occassion, and to bet even more often. So when a discussion as to who is the greatest traveler in the Realms takes place in his presence, of course he is going to defend his hard-won reputation, no matter what the consequences.

Soon Volo and his erstwhile companion, Passepout, are on a grand tour the likes of which Toril has never seen. From Chult to Kara Tur, from the Suzail to the Shining South, even from the Land of the Dead to Maztica, Volo and Passepout make their way around the globe . . . little suspecting that this simple bet masks a dark conspiracy unlike any other.
© 1995 TSR, Inc.

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The Legacy

The New York Times best-seller, with an
exciting final chapter not found in the
hardcover edition!

Life is good for Drizzt Do'Urden, better than it ever has been for the beleaguered dark elf. His dearest friend, the dwarf Bruenor, has reclaimed his throne, and his adventuring companions, Wulfgar and Catti-brie, are to be wed in the spring. Even the halfling Regis has returned. All the friends are united in the safety and prosperity of Mithral Hall, where streams of silver mithril run deep and dwarven hammers bang out the solemn rhythms of ancient and unending songs.

But Drizzt did not achieve this state of peace without leaving powerful enemies in his wake. Llolth, the dreaded Spider Queen deity of the evil dark elves, counts herself among them and has vowed to end the drow's days of pleasant security.
© 1992, 1993 TSR, Inc.

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Starless Night

I can find no answers in Mithril Hall. . . . The apparent serenity of Drizzt Do'Urden, the brooding quiet, will show me nothing of the future designs of the drow. Yet, for the sake of my friends, I must know those dark intentions. And so I fear that there remains only one place for me to look. . . .

The Underdark. A place of brooding darkness, where no shadows exist, and where Drizzt Do'Urden does not wish to go. The noble dark elf must return there, though, must go back to find his friends in the gnome city of Blingdenstone, and on to Menzoberranzan, the city of drow. Only then can Drizzt discern what perils might reach out from that dark place to threaten his friends in Mithril Hall.

He finds allies where he least expects them and enemies he thought long gone. His scimitars slash at monsters too evil to reside under the sunlight of the surface world, while his inner strength wrestles with the tumult of emotions assaulting the noble drow when he looks once more on his dreaded homeland. All the while Drizzt must fend off the weight of guilt he carries for a dear friend lost to him forever.
© 1993, 1994 TSR, Inc.

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Siege of Darkness

The New York Times Best-Seller

Let the damned drow come!"

All about me I saw excitement, in the dwarves, in Catti-brie, even in Regis, the halfling known more for preparing for lunch and nap than for war. I felt it, too. That tingling anticipation, that comaraderie that had me and all the others patting each other on the back, offering praises for the simplest of additions to the common defense, and raising our voices together in cheer whenever good news was announced. What was it? It was more than shared fear, more than giving thanks for what we had while realizing that it might soon be stolen away. I didn't understand it then, in that time of frenzy, in that euphoria of frantic preparations. Now, looking back, it is an easy thing to recognize.

It was hope.
© 1994, 1995 TSR, Inc.

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Elminster: The Making of a Mage

In ancient days, sorcerers sought to learn
the One True Spell that would give them power over all
the world and understanding of all magic. . . .
The One True Spell was a woman, and her name was
Mystra - and her kisses were wonderful

Priest Halivon Tharnstar
Tales Told to a Blind Wizard

It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies.  In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics.  When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.

With patience and grit, Elminster sets about to change all that.  The result of his labors is a world reborn and a mage made.
©1995 TSR, Inc.

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Tangled Webs: A Novel of the Underdark

Summoning a fireball spell, Liriel Baenre braced her feet and set off the small missile.  She heard the fireball strike the enemy ship's unseen shield and counted rapidly until an answering flash exploded from the darkness that stretched between the battling ships.  It was her own weapon, rebounded back.  The fireball diminished as it came, falling just short of the Elfmaid's deck and disappearing into the water with a weak fizzle.

A smile of triumph flashed across the drow's face.  She now knew how long she had between attack and escape.  Again magic fire erupted from her fingers.  A barrage of fireballs spewed forth, so quickly it appeared as though multicolored lightning flashed from her outstretched hand.

The exhausted drow dropped to the deck.  But she struggled back to her knees, hands clasping the Windwalker amulet, face set in determination as she called forth the gate spell that would take the pirate ship several miles to the south . . . and safety.

Nothing. . .  A scream of pure, primal rage tore from the drow's throat - never had magic refused to obey her call!  Her scream ended in a shriek of prayer, a final desperate plea - to Lloth.

Utterly spent, Liriel watched as her own weapons rebounded toward the ship in a colorful storm, whistling as they burst through the magical darkness and hurtled downward like falling stars.  The illusion she had hoped to cast - the destruction of the Elfmaid and the deaths of those aboard - would soon be all too real.
©1998 TSR, Inc.

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Passage to Dawn

Six years.  Not so long in the lifespan of a drow.  And yet - in counting the months, the weeks, the days, the hours - it seemed to me as if I had been away from Mithril Hall a hundred times that number.  The place was another lifetime, another way of life, a mere stepping stone to . . .

To what?  To where?

I ride the waves along the sword coast now, the wind and spray in my face.  My ceiling is the rush of clouds and the canopy of stars; my floor, the creaking boards of a swift, well-weathered ship.  Beyond that lies the azure blanket, flat and still, heaving and rolling, hissing in the rain and exploding under the fall of a breaching whale.

Is this, then, my home?
©1996 TSR, Inc.

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Elminster in Myth Drannor

It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one.  Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory.

Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal.  There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will. . . .  It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.

Antarn the Sage
The High History of Faerūnian Archmages Mighty


©1998 TSR, Inc.

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The Silent Blade

DRIZZT
The dark elf leads his friends on a mission to
destroy, once and for all, the evil crystal shard,
not realizing the full power of the call of
Creshinibon.

WULFGAR
Returned from the Abyss only to
find his world crumbling around him
the barbarian Wulfgar struggles
against an old enemy that may not
be as deadly as the demons he carries
within him.

ENTRERI
The assassin finds himself embroiled in the power
struggles of the darkest streets of mysterious
Calimport and the even darker
caverns of Menzoberranzan.
But still his greatest enemy
eludes him.
©1998 TSR, Inc.

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The Shadow Stone

Accosted by bullies on a forest trail, Aeron had no way of knowing that the confrontation would change his life forever.  Accused of a crime for which he bears no blame, he is pursued deep into the forests of the Maerchwood.  First rescued, and then tutored, by the mysterious Storm Walker, he discovers a previously undreamed-of talent for magic, and his life is swept up in the study of the arcane arts . . .

. . . until the very principles of magic, and indeed the future of Faerūn, come under attack from the unspeakably evil influences of . . .

The
Shadow Stone

©1998 TSR, Inc.

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The Temptation of Elminster

How do you tempt an archmage who has nigh everything . . . power, relative freedom, and the love of a goddess, among but a few of the trophies shining at his belt . . . to turn to dark ways and deeds?

Why, offer him godhood, of course.

Priest Halivon Tharnstar
Tales Told to a Blind Wizard

It is written by some that Elminster failed the test, and was destroyed by Mystra and replaced by another who took the name and face of the last Aumar of Athalantar.  Others say Elminster went mad, and is mad yet.  Still others affirm that he passed the test, and turned away from the divinity that might have been his, and so became the wise but twisted thing he is today. . . .

Antarn the Sage
The High History of Faerūnian Archmages Mighty


©1998 TSR, Inc.

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Murder in Cormyr

Edgar Award Nominee

Who killed
Grodoveth?

A vengeful ghost is only the first suspect when the body of Grodoveth, the king's envoy, is found separated from its head. It seems that everyone in town had either motive or opportunity to commit the . . .

MURDER IN CORMYR

© 1998 TSR, Inc.

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Cleric Quintet
Canticle In Sylvan Shadows

Night Masks - Book Three

From New York Times Best-Selling Author R. A. Salvatore

Cadderly has run to the city of Carradoon for solace, but he finds himself besieged by the resident assassins, the Night Masks. He and his companion, Danica, must uncover the killers' latest activities and put a stop to them. But the young priest learns more than he wanted to know.

Night Masks is the third in a new series of novels entitled The Cleric Quintet, set in the FORGOTTEN REALMS® fantasy world from TSR, Inc. Author R. A. Salvatore also wrote the New York Times best-selling novels The Halfling's Gem and Sojourn.
© 1992 TSR, Inc.

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The Fallen Fortress - Book Four

From New York Times Best-Selling Author
R. A. Salvatore

Cadderly is charged with waging war between the combined forces of Carradoon and Shilmista Forest and the fiends of Castle Trinity, the stronghold of his nemesis. Instead he sets off with a small force of his own to conduct a smaller campaign, using his increasingly powerful priestly magic. Neither the journey nor the battle go as easily as planned, and Cadderly must come to terms with both his friends' expectations and with a past he'd almost rather forget.

The Fallen Fortress is the fourth in a new series of novels entitled The Cleric Quintet, set in the FORGOTTEN REALMS® fantasy world from TSR, Inc. Author R. A. Salvatore also wrote the New York Times best-selling novels The Halfling's Gem and The Legacy, his first hardcover novel.
© 1993 TSR, Inc.

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The Chaos Curse - Book Five

Scholar-priest Caddderly returns to the Edificant Library to find his life shattered. Danica, the library, and Cadderly's own livelihood are at stake as he tries to put the chaos curse to rest for good.

The Chaos Curse is the exciting conclusions to The Cleric Quintet, set in the FORGOTTEN REALMS® fantasy world from TSR, Inc. Author R. A. Slavatore also wrote the New york Times best-selling novels Starless Night, The Legacy, The Halfling's gem, and Sojourn.
© 1994 TSR, Inc.

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The Harpers
The Parched Sea - 1

Determined to drive a trade route through Anauroch, the Zhentarim sent an army to enslave the fierce nomads of the Great Desert. As tribe after tribe fall to the intruders, only a single woman, Ruha, sees the true danger - but what sheikh will heed the advice of an outcast witch?

Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the sheikhs, perhaps he can overcome the tribes' ancestral rivalries and drive the invaders from the desert.

The Parched Sea is the first in an open-ended series focusing on the Harpers, the secret organization for Good in the FORGOTTEN REALMS® fantasy world.
© 1991 TSR, Inc.

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Elfshadow - 2

Arilyn Moonblade is one of the two best assassins in the Realms. Maybe both.

From Cormyr to Waterdeep, Harpers are being murdered. The trail leads to the half-elven adventurer, Arilyn Moonblade. Is she guilty, or is she the next target?

Tormented by strange dreams and stalked by shadows, Arilyn must uncover the ancient secret of her sword's power in order to find and face the Harper Assassin.

Elfshadow is the second in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the FORGOTTEN REALMS® fantasy world.
© 1991 TSR, Inc.

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Red Magic The Night Parade The Ring of Winter - 5

For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make the wearer immortal and bring a second Ice Age down upon the Realms.  Artus Cimber knows where it is.

After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life.  Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however - especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal.

The Ring of Winteris the fifth in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the FORGOTTEN REALMS® fantasy world.
©1992 TSR, Inc.

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Crypt of the Shadowking - 6

Under a dark cloud, Caledan Caldorien left the Harpers seven years ago. Now a mysterious and beautiful messenger from the secret society convinces him to undertake one final, reckless mission.

Iriaebor, City of a Thousand Spires, has fallen under the sway of the evil network of Zhentarim. With a fellowship of old friends, Caledan must seek an ancient magic to counter the dark conspiracy of the Harpers' nemeses.

Awaiting them all is a terrible secret that lies beneath the city.

Crypt of the Shadowking is the sixth in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the FORGOTTEN REALMS® fantasy world.
© 1993 TSR, Inc.

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Soldiers of Ice - 7

In a snow-bound valley, beyond the aid of even the Harpers, a lone village sits in the path of the relentless advance of ice and the fleeing gnolls, pushing ever southward. Of all the harpers, only the headstrong Martine of Sembia refuses to abandon the gnomes of Samek to their fate.

Risking her career as a harper, Martine flies north to the valley of Samek in an effort to guide the gnomes to safety. When her plans go awry, she finds herself guest of the hermit-warrior Vilheim and distrusted by the gnomes she came to help. Torn between her future as a Harper and her sense of good, can martine prevent a war that threatens to destroy the very villagers she has come to save?

Soldiers of ice is the seventh in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the FORGOTTEN REALMS® fantasy world.
© 1993 TSR, Inc.

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Elfsong - 8

Sequel to the Best-Selling Elfshadow

A mysterious spell had fallen over the bards of Waterdeep, rewriting the past in their memories and adding dangerous new tales to their repertoires.  Khelben Arunsun, the archmage ofWaterdeep, fears that this spell is a part of a larger plot.  He calls upon Danilo Thann, a Harper mage and would-be bard, to confront the green dragon who holds the key to the mystery.  To do so, Danilo joins forces with an old enemy, the rogue elf Elaith Craulnober.  Along with his new companions, a gold elf minstrel with strange abilities and a dwarf maid with a deadly wit, Danilo is drawn into a web of riddles and magic.  Bardcraft is more demanding than Danilo imagined, and he must find within himself the strength to wield a new and unexpected power.
©1994 TSR,Inc.

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Crown of Fire - Spellfire sequel (#9)

Shandril never wanted the legendary power of spellfire. All she wanted was a taste of adventure.

Unfortunately, she got both.

Now she's on the run. The evil Zhentarim, the sinister Cult of the Dragon, renegade wizards, and the terrifying monsters known as beholders want her spellfire, and they'll destroy the entire Realms - let alone one scared girl - to get it!

The famous wizard Elminster, the Harpers, and Knights of Myth Drannor are just as determined that Shandril be free to wield spellfire for good. Of course, if she uses it for evil, they, too, will try to destroy her. . . .

Crown of Fire is the ninth in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the FORGOTTEN REALMS® fantasy world.
© 1994 TSR,Inc.

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Stormlight - 14

From the author of Elminster:  The Making of a Mage

Stormlight

Strange magic is on the loose in Firefall Keep - magic that kills.

The mightiest War Wizards are baffled, and the shadow of destruction threatens valiant Harpers and nobles of the fair realm of Cormyr alike.  With Harpers in jeopardy, it is up to the legendary Bard of Shadowdale, Storm Silverhand, to overcome this lethal and mysterious force.

"Whenever I think I can relax at last, someone hastens to brutally point out to me that I've fresh work to do.  It's time to save the world again."

-Storm Silverhand

Stormlight is the fourteenth in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the FORGOTTEN REALMS® fantasy world.
©1996 TSR, Inc.

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Thornhold - 16

The conclusion of the best-selling Harpers series!

Khelben "Blackstaff" Arunsun
Archmage of the great city of Waterdeep, he has made many powerful enemies over the course of his centuries-long life.  And now, he's keeping careful watch over even his closest friends as control of the Harpers seems to be slipping through his fingers.

The Knights of Samular
An order of Paladins devoted to the service of Tyr rise up to meet a new Zhentarim threat, and old friends rekindle memories Khelben would rather forget.

Bronwyn
A rougish young Harper agent is sent by Khelben on a mission to meet her long-lost father and reclaim her bloodline's dangerous heritage:  a family secret that may tear the Harpers apart!

The Harpers saga ends here!


©1998 TSR, Inc.

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Moonshae
Darkwalker on Moonshae - Book One

On the side of Evil: a relentless army of giant firbolgs, dread Bloodriders, and preternatural incarnations of the Beast, the sinister Kazgaroth.

On the side of Good: an uneasy alliance of halflings and dwarves, bards and druids, sister knights, and the powerful children of the goddess Earthmother - the unicorn, the Leviathan, and the Pack.

Only Tristan Kendrick, troubled heir to the legacy of the High Kings, can rally the diverse people and creatures of the Moonshae Isles to halt the spread of darkness. . . .

This is the cliff-hanging first novel in the Moonshae
Trilogy, set in the FORGOTTEN RELAMS® world,
TSR's most extensive fantasy campaign.
© 1987 TSR, Inc.

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Black Wizards - Book Two

Yet again, the Moonshae Isles comes under the threat of sinister and supernatural forces.

A council of dark sorcerers has usurped the will of the High King. An army of ogres an zombies guided by Bhaal, the super-deity of death and destruction, threatens the gentle Ffolk while the puppet king acquiesces.

Meanwhile, the young druid Robyn grapples with her new powers, and Prince Tristan Kendrick struggles to earn his birthright. They must join forces with the children of the Goddess for a showdown with the dread Black Wizards that will seal the fate of the Moonshae Isles.

Fantastical new creatures, dire occurrences, and wondrous events abound in Book Two of The Moonshae Trilogy; sequel to Douglas Niles' best-selling Darkwalker on Moonshae, based on the FORGOTTEN REALMS® adventures, TSR's newest and most extensive fantasy campaign.
© 1988 TSR, Inc.

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Darkwell - Book Three

The ultimate struggle of good and evil. . . . At stake, the survival of the Moonshae Isles.

Tristan Kendrick, newly crowned High King of the Ffolk, must forge a lasting alliance between the divergent peoples of the Isles. The druid Robyn must confront an evil that has infested the land itself. And together, they must decide if they will face the future as king and queen - or as enemies, forever separated by failure and mistrust.

Filled with bizarre creatures and cast against a landscape such as the Isles have never seen, Darkwell is the tumultuous conclusion to the epic begun in Douglas Niles' best-selling Darkwalker on Moonshae and Black Wizards. The Moonshae Trilogy is part of the FORGOTTEN REALMS® adventures, TSR's most extensive fantasy campaign.
© 1989 TSR, Inc.

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Druidhome
Prophet of Moonshae - Book One

The long-awaited sequel to the Moonshae Trilogy!

The Ffolk have forsaken their goddess, the Earthmother, and have turned to the new gods to protect them. Now, capricious and malevolent, one of the new lords has turned the worship of the Fflok against them. It falls to the royal daughters of High King Tristan Kendrick to confront the evil that now threatens their land.

Douglas Niles is the author of the immensely popular Maztica and Moonshae Trilogies. The Druidhome Trilogy is the much-anticipated sequel to the Moonshae Trilogy.
© 1992 TSR, Inc.

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The Coral Kingdom - Book Two

An epic sea voyage . . . a daring rescue . . .

The Earthmother has returned to the Moonshaes. Now her mightiest druid, Robyn Kendrick, faces the greatest challenge of her life. Aided by a courageous Northman prince, her own daughters, and a crew of heroes, Robyn wages a desperate battle against the savage Claws of the Deep.

Douglas Niles is the author of the immensely popular Maztica and Moonshae Trilogies. The Druidhome Trilogy is the long-awaited sequel to the Moonshae Trilogy.
© 1992 TSR, Inc.

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The Druid Queen - Book Three

Restored to his throne, King Tristan Kendrick must confront the fearful costs of his rescue from the Coral Kingdom. One of his daughters suffers tragically from the curse of an evil god, while the other must face a decision that will chart the destiny of the kingdom.

At the same time, at the heart of Gwynneth, a new evil stirs. . . .

Douglas Niles is the author of the immensely popular Moonshae and Maztica Trilogies. The Druidhome Trilogy is the long-awaited sequel to the Moonshae Trilogy.
© 1993 TSR, Inc.

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Finders Stone
Azure Bonds - Book One

Her name is Alias, and she is in big trouble.

She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them.

Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait. With their help, she discovers that the symbols hold the key to her very existence.

But those responsible for the sigils aren't keen on Alias's continued good health. And if the five evil masters find her first, she may discover all too soon their hideous secret.

Azure Bonds is based on the FORGOTTEN REALMS® setting, TSR's most extensive fantasy campaign.
©1988 TSR, Inc.

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The Wyvern's Spur - Book Two

More than a hunk of junk, the Wyvern's Spur has moldered in a crypt for fifteen generations . . . until now. The Wyvernspur family's powerful heirloom has been stolen, and grand wizard and patriarch Drone Wyvernspur is the first to fall to the ancient item's curse. The family fool, Giogi, is left to find it, but even recovering the spur cannot guarantee his clan's safety.

Fortunately, the famous halfling bard Olive Ruskettle and a mysterious and talented mage named Cat are determined to help. But when betrayal and enchantment threaten Giogi's progress, he must invoke the spur's awesome might . . . or become its next victim!

The Wyvern's Spur is Kate Novak and Jeff Grubb's second novel in The Finder's Stone Trilogy, set in the FORGOTTEN REALMS™ fantasy world from TSR, Inc.
©1990 TSR, Inc.

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Song of the Saurials - Book Three

When the Harpers judged the Nameless Bard responsible for the death of his apprentices, they sentenced him to exile and obscurity. Now, the Harpers are reconsidering their decision, but with the arrival of the monster Grypht, Nameless's new trial dissolves in a string of disappearances and murder.

It is up to the bard's friends, Alias the swordswoman, Akabar the mage, Dragonbait the paladin, and Ruskettle the thief, to prove one enemy is behind all the chaos - the ancient evil god, Moander the Darkbringer.

Unless Alias and her companions can find Nameless and convince him to sacrifice some of his precious power, Moander will return to claim the Realms.

Song of the Saurials is Kate Novak and Jeff Grubb's exciting conclusion to The Finder's Stone Trilogy, set in the FORGOTTEN REALMS® fantasy world from TSR, Inc.
©1991 TSR, Inc.

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Avatar
Shadowdale - Book One

The gods walk the Realms

Banished from the heavens, they now roam the
world, from Tantras to far-off Waterdeep, seeking
to regain their full powers. Malevolent Bane,
power-hungry Mystra, and Helm, guardian of the
heavens, all know the lost Tablets
of Fate are the key.

Possessing a mysterious amulet, four heroes,
desperate to escape the dark elements of their
pasts, find themselves drawn into this high-level
power struggle, sought after by the fallen
deities and their minions.

But time is running out for the heroes - and the
Realms. Caught in the crossfire, nature itself
revolts: strange, deadly creatures stalk the land,
and even magic becomes unpredictable. The
heroes must find the sage Elminster, the only
mortal who may know the secret of the tablets.

And the search begins in Shadowdale.

SHADOWDALE
is the first novel in the Avatar Trilogy,
TSR's newest epic saga based on the
FORGOTTEN REALMS® fantasy setting.
© 1989 TSR, Inc.

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Tantras - Book Two

Elminster has been murdered.

Now, Midnight and Adon,
who saved the Dales from the evil god Bane
in the Battle of Shadowdale, have beenBut chaos has taken hold of nature and magic
since the gods were exiled from the Planes,
and the heroes are the only ones who know the
location of the first Tablet of Fate, which can save
the Realms from the fallen gods.

Even as the heroes escape,
Bane and his ally, Myrkul, God of Death,
set in motion a plot to capture Midnight and her
allies and steal the Tablets of Fate for themselves.
The heroes face deadly assassins,
nightmarish creautres, and violent storms
on their way across the Dales,
but the worst threat of all is unexpected -
one of Midnight's friends has joined Bane
and the forces of Zhentil Keep.

TANTRAS
is the second novel in the Avatar Trilogy,
TSR's newest epic saga based on the
FORGOTTEN REALMS® fantasy setting.
© 1989 TSR, Inc.

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Waterdeep - Book Three

Who will be the new gods?

The God of Strife is dead,
destroyed on his attack on Tantras,
and Midnight and her allies have recovered the
first Tablet of Fate - one of a pair of artifacts that
will return the gods to their former glory and
save the Relams from the fallen deities' wrath.

To complete their quest, though,
the heroes must travel across the world to
Waterdeep, the City of Splendors, and even pass
into the Realm of the Dead. But both Cyric and
Myrkul, God of Death, want the Tablets of Fate for
their own dark ends, and they will stop at nothing
to capture Midnight - even if it means the
destruction of the Realms.

WATERDEEP
is the third novel
in the Avatar Trilogy,
TSR's newest epic saga based on the
FORGOTTEN REALMS® fantasy setting.
© 1989 TSR, Inc.

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Twilight Giants
The Ogre's Pact - One

The Betrayal
of a Sacred Trust . . .

    For a millennium, men and giants have abided together in the snowy wilderness of the Ice Spires, all paying fealty to a single dynasty of human kings.

A thousand years of peace
is about to shatter.

    When an ogre horde kidnaps Brianna of Hartwick - the fiery heir to Hartsvale's throne - King Camden must choose between love of his daughter and duty to his kingdom.  Only Tavis Burdun, a brash firbolg scout who covets Brianna's hand, has the courage to go after her.  Before he saves the princess, though, he must uncover the kingdom's most jealously guarded secret. . . .

The Ogre's Pact
Book One of the Twilight Giants Trilogy
©1994 TSR, Inc.

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The Giant Among Us - Two

Torn Between Love of Country
and Love of Queen . . .

The rise of a new queen has shattered the ancient peace of the Ice Spires. For more than a year, the giant tribes standing ready to invade Hartsvale have been held at bay by a lone scout armed with a single golden arrow.

But time has now run out
for the lonely realm.

When giants trap Queen Brianna in a remote citadel, Tavis Burdun must undertake a harrowing journey to summon help - entrusting Brianna's safety to a rival for her love. The scout soon learns that the greatest danger to his beloved is posed not by the horde of giants gathering to storm the citadel, but by a spy lurking within. To save his beloved, Tavis must unmask the traitor. . . .
© 1995 TSR, Inc.

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Dark Elf
Homeland - Book One

Travel back to strange and
exotic Menzoberranzan, the
vast city of the drow and
homeland to Icewind Dale hero
Drizzt Do'Urden.

The young prince of a royal
house, Drizzt grows to maturity
in the vile world of his dark kin.
Possessing honor beyond the
scope of his unprincipled
society, young Drizzt faces an
inevitable dilemma. Can he live
in a world that rejects integrity?

Homeland is R. A. Salvatore's
first book in
The Dark Elf Trilogy,
set in the
FORGOTTEN REALMS® fantasy
world from TSR, Inc.
© 1990 TSR, Inc.

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Exile - Book Two

Hostile in ways that a
surface-dweller could never
know, the tunnel-mazes of the
Underdark challenge all who
tread there. Among these souls
are Drizzt Do'Urden and his
magical cat, Guenhwyvar.
Exiled from his drow homeland,
Drizzt must fight for a new
home in the boundless
labyrinth. Meanwhile, he must
watch for signs of pursuit - for
the dark elves are not a
forgiving race.
"Salvatore . . . is both
upholding the best traditions of
the genre and setting standards
that could well become
traditions of its next
generation."
DRAGON® Magazine
© 1990 TSR, Inc.

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Sojourn - Book Three

Far above the merciless
Underdark, Drizzt Do'Urden
fights to survive the elements of
Toril's harsh surface. The young
drow begins a sojourn through
a world entirely unlike his
own - even as he evades the
dark elves of his past. He begins
to understand his new home
and its inhabitants, but
acceptance among the
surface-dwellers doesn't come
easily.

"Sojourn is the best book
published by TSR in
quite some time."
Games Master International
© 1991 TSR, Inc.

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The Dark Elf Trilogy - Collector's Edition

R. A. SALVATORE

"Menzoberranzan, the city of
chaos and home of the evil drow, is
one of the most compelling
examples of world-building
since Marion Zimmer Bradley's
Darkover.  The world of the drow is
depicted with chilling
conviction, a setting worthy of a
powerful saga:  the triumph of a
remarkable character over the
forces of evil and despair."

- Elaine Cunningham

Here for the first time in one
volume is R. A. Salvatore's
The Dark Elf trilogy, the stirring
epic that recounts the tortured
beginnings and early struggles of
Drizzt Do'Urden, one of the most
beloved characters of the
FORGOTTEN REALMS® setting.
© 1998 TSR, Inc.

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Shadow of the Avatar
Shadows of Doom - Book One

Elminster's Doom

It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerun was still to come. Unbeknownst to mortals, the gods had been summoned together, and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood.

The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor. . . . But until that person's ascension, her power must be preserved.

A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning.

This was the occassion of Elminster's Doom.
© 1995 TSR, Inc.

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Cloak of Shadows - Book Two

The Shadow Over Faerun

The Time of Troubles had arrived. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerun had come.

But wrathful and warring gods were not Faerun's only problem

The dreaded and insidious Shadowmasters had seized the opportunity to increase their influence and power while Mystra and her minions were otherwise engaged. The Shadowmasters had woven a magical cloak of spells that would render the wearer invisible to their rival's magic.

The shadow over Faerun spreads.
© 1995 TSR, Inc.

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Nobles
King Pinch - Book One

Meet Pinch, a man of many titles:
scoundrel, thief, criminal extraordinaire,
. . . heir to the throne?

Manferic III, Pinch's guardian and the
former ruler of Ankhapur, has died without a
direct heir. By ancient law, the crown will pass
to the relative "chosen by the cup," a family relic,
in a ceremony whereby the rightful heir is
selected and pretenders and other rejected candidates
meet their deaths.

Pinch's outlaw days have prepared him for
life on the mean streets . . . but is he ready for
the dangers that lurk in courtly hallways,
among royal relatives and
dagger-bearing shadows?

© 1995 TSR, Inc.

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War in Tethyr - Book Two

The Business
of War . . .

Zaranda Star never intended to bring the
incessant Tethyrian Cilvil War to a head.  All she
wanted to do was take a caravan of goods into the
war-torn capital.  But then the ambitious would-be
king, Baron Hardly, confiscated her shipment.

Little did he reckon with Zaranda, retired warrior . . . and wizard.

Marshaling a motley company of angry peasants,
an adolescent mage named Scab, and an orcish paladin,
Zaranda declares her own private war.

But Zaranda must reckon with the machinations
of the mysterious wizard Nyadnar
. . .and the unearthly evil that lurks
deep within the city of Zazesspur.

©1995 TSR, Inc.

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The Council of Blades - Book Five

Enter the
Blade Kingdoms . . .

Isolated lands where grand armies fight bloodless battles in the ultimate "princely game," while art and science flourish under royal patronage.

But war cares little for the troubles of the aristocracy.  As a terrible new weapon obliterates the age of courtly battle, an intelligent but plain princess and her companions - an addled young inventor and a kleptomaniac firebird - find themselves forced into a battle for survival in a suddenly very deadly world.
©1996 TSR, Inc.

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The Simbul's Gift - Book Six

The Perfect Gift.

Is it the one given or the one
received?

The Simbul, Storm-queen of Aglarond, is
unhappy.  Though she has triumphed over
her enemies, she lacks an heir to her throne -
a child to love and nurture.  But now she's found
the perfect father for her child:  Elminster, the
old mage of Shadowdale.  All she has to do is
win his consent.

And she has the perfect gift with which to
accomplish this:  a mysterious colt called
Zandilar's Dancer.

Unfortunately, the colt belongs to Ebroin
of the Cha'Tel'Quessir.  And getting it
away from him won't be easy, even
for the Simbul . . .

©1997 TSR, Inc.

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Icewind Dale
The Crystal Shard - Book One

Akar Kessel, a weak-willed apprentice mage sets in motion events leading to the rediscovery of the magical device, the crystal shard. But is it merely an inanimate device . . . or is it capable of directing the defeat of Ten-Towns?

Or have the barbarians already arranged for that themselves? Their brutal attack on the villages of Ten-Towns seals their fate, and that of the young barbarian Wulfgar. Left for dead, Wulfgar is rescued by the dwarf, Bruenor, in exchange for five years of service . . . and friendship. With the help of the dark elf, Drizzt, Bruenor reshapes Wulfgar into a warrior with both brawn and brains.

But is Wulfgar strong enough to reunite the barbarian tribes? Can an unorthodox dwarf and a renegade dark elf persuade the people of Ten-Towns to put aside their petty differences in time to stave off the forces of the crystal shard?

"Salvatore's narrative skillfully matches
convincing detail with rapid-fire tension
and . . . [he] builds characters that
catch the imagination."
DRAGON® Magazine
© 1988 TSR, Inc.

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Streams of Silver - Book Two

"Yer eyes'll shine when ye see the rivers runnin' silver in Mithril Hall!"

Bruenor the dwarf, Wulfgar the barbarian, Regis the halfling, and Drizzt the dark elf fight monsters and magic on their way to Mithril Hall, centuries-old birthplace of Bruenor and his dwarven ancestors.

Faced with racism, Drizzt contemplates returning to the lightless underworld city and murderous lifestyle he abandoned. Wulfgar begins to overcome his tribe's aversion for magic. And Regis runs from a deadly assassin, who, allied with evil wizards, is bent on the companions' destruction. All of Bruenor's dreams, and the survival of the party, hinge upon the actions of one brave young woman.

Streams of Silver is R. A. Salvatore's second book in the Icewind Dale Trilogy, based on the FORGOTTEN REALMS® fantasy setting.
© 1989 TSR, Inc.

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The Halfling's Gem - Book Three

Assassin Artemis Entreri whisks his kidnapped victim, Regis the halfling, south to Calimport and into Pasha Pook's vengeful hands. If Pook can control the magical panther Guenhwyvar, Regis will die in a real game of cat and mouse.

Using an enchanted mask, dark elf Drizzt Do'Urden hides his heritage and races with the barbarian Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis survive unscathed?

The companions from Icewind Dale battle pirates on the famed Sword Coast, brave the deserts of Calimshan, and fight monsters from other planes to rescue their friend . . . and themselves.

The Halfling's Gem is R. A. Salvatore's exciting conclusion to the Icewind Dale Trilogy, set in the FORGOTTEN REALMS® fantasy world from TSR, Inc.
© 1990 TSR, Inc.

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Empires
Horselords - Book One

Between the valiant kingdoms of the western Realms and the exotic eastern lands of Kara-Tur lies a vast, unexplored kingdom.  For centuries, the "civilized" peoples of the Forgotten Realms have given little notice to these barbarians.  Now, a powerful leader has united the wild horsemen into a mighty force - an army powerful enough to challenge the world.

Horselords

is the first novel in the Empires Trilogy, TSR's newest saga set in the FORGOTTEN REALMS™ fantasy world.
©1990 TSR, Inc.

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Dragonwall

Crusade - Book Three

The khahan and his mighty barbarian army have turned their sights on the civilized western nations of the Forgotten Realms.  Only one man, King Azoun of Cormyr, has the courage and the strength to bring the western factions together and forge a crusading army powerful enough to challenge the Tuigan horsemen.  Together with the dwarves of the Earthfast Mountains, the crusaders make their stand against the rampaging horde.  But Azoun hasn't reckoned that the price of saving the west might be high - perhaps even the life of his beloved daughter.

Crusade
is the third novel in the Empires Trilogy, TSR's newest saga set in the FORGOTTEN REALMS™ fantasy world.
© 1990 TSR, Inc.

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Maztica
Ironhelm - Book One

MAZTICA!

In a corner of the world far removed from the known Forgotten Realms stands the exotic continent of Maztica.  There Erix the slave girl learns of a great destiny laid upon her by the gods themselves.  At the same time, across the sea, a fateful mission of exploration embarks.

The explorers, a legion of seasoned mercenaries, sail westward to discover a land of primitive savagery mixed with high culture, of brutal, bloodthirsty gods and lavish treasures.  Under the banner of their vigilant god, Helm, the legion claims these lands for their own.

Only as Erix sees her land invaded by these strangers, when her world itself starts to collapse around her, is her startling destiny revealed. . . .

IRONHELM

is the first novel in The Maztica Trilogy, Douglas Niles's newest epic saga based on the FORGOTTEN REALMS™ fantasy setting.
©1990 TSR, Inc.

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ViperHand - Book Two

TOTAL DESTRUCTION!

Erix, the former slave girl, and Halloran, the legionnaire, flee from the waves of catastrophe sweeping Maztica. The God of War feasts upon chaos while the desperate lovers strive to escape from enemies on all sides.

Finally each is forced into a choice of historical proportions and deeply personal emotion. The gods themselves awaken, and the destruction of the fabulously wealthy continent of Maztica looms on the horizon.

Yet Erix bears with her a desperate secret, and with that secret comes the lone hope that Maztica can survive. . . .

VIPERHAND

is the second novel in The Maztica Trilogy, Douglas Niles's newest epic saga set in the FORGOTTEN REALMS™ fantasy world.
© 1990 TSR, Inc.

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Feathered Dragon - Book Three

LAST HOPE OF THE TRUE WORLD!

The greatest city in Maztica lies in ruins . . . a plague of hideous monsters descends across the land.

From the ashes of destruction, a tenuous alliance forms.  Legionnaires and native warriors fight side by side, desperate to stem the onslaught of chaos.

Their only hope of victory requires aid from beyond the Forgotten Realms . . . the prophecy given to Erixitl of Palul:  Qotal, immortal Plumed Serpent, will return to Maztica for a final battle against the forces of evil.

But already the Feathered Dragon may be too late. . . .

FEATHERED DRAGON

is the thrilling climax of The Maztica Trilogy, Douglas Niles's newest epic saga set in the FORGOTTEN REALMS™ fantasy world.
©1991 TSR, Inc.

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Netheril
Sword Play - BOOK ONE

Wizard's Wager

Thousands of years before the Age of Elminster, dragons rule the skies of Faerūn, and elves dominate the huge forests that cover the land.  Only in the mighty, magical empire of Netheril are men a force to be reckoned with.

Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend - and deadly rival - can devise.  The only rule:  The tests must offer the subject some chance to survive, however slight.

Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy."

But the subject of their wager, Sunbright Steelshanks of the Rengarth Tribe, has a mind - and a will - of his own.  And candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery. . . .
©1996 TSR, Inc.

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Dangerous Games - BOOK TWO

Mages' Games

Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men.

Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods.

Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.
©1996 TSR, Inc.

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The Lost Libraries of Cormanthyr - Book One

The Lost Library of Cormanthyr

Is it just a myth?  Or does it still stand . . . somewhere in the most ancient corners of Faerūn?

An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr.

Lost Empires is a bold new series that uncovers the secrets of the lost, ancient FORGOTTEN REALMS world.
©1998 TSR, Inc.

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Faces of Deception - Book Two

Atreus of Erlkazar

Hidden from his powerful family's enemies behind the hideous mask of his own face.  Sent by the goddess of beauty on an impossible mission.  Driven to find a way past his own flesh, into a soul torn between destiny and love.

Deep in the ancient valleys of the enigmatic Utter East, Atreus will finally look into the . . .

Faces of
Deception

©1998 TSR, Inc.

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Star of Cursrah - Book Three

Lurking in the ruins is a horrific tale of greed, power, and revenge.

The Protector crawls forth, the shade of a dead city whose rulers refuse to die, and young companions in two distant epochs learn of a dreadful destiny they cannot escape . . .

. . . and a deadly threat to all they hold dear.

The Lost Empires series uncovers the secrets of the ancient civilizations of the FORGOTTEN REALMS world.
©1999 TSR, Inc.

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