City of Adventure
"Fafhrd and the Gray Mouser faced each other across the two senseless thieves . . . poised for attack . . . yet neither moved. Each discerned something inexplicably familiar in the other." LANKHMAR . . . city of thieves, city of the night, city of adventure. Home of Fritz Leiber's famous heroes, FAFHRD™ and the GRAY MOUSER™; greatest adventurers in the world of Nehwon. The city of Lankhmar springs to life as an exciting setting for the AD&D® game. Visit the fabled Rainbow Palace, stroll the surly streets of the old town, haggle at the marketplace or risk the winding maze of the Tenderloin. From the wharves and shipyards to the dark sewers of this mighty metropolis, LANKHMAR takes you on a full tour. Also included are many encounters in LANKHMAR and adaptations of the adventures of Fafhrd and the Gray Mouser. Its unique approach makes LANKHMAR a living, changing city. Leave the dungeons and wilderness and step into a new world of intrigue and adventure. Enter the city of LANKHMAR; if you're lucky, you'll get out alive. Copyright © 1985 TSR, Inc.
City of Adventure
Official Game Accessory
"Fafhrd and the Gray Mouser faced each other across the two senseless thieves . . . poised for attack . . . yet neither moved. Each discerned something inexplicably familiar in the other." LANKHMAR . . . city of thieves, city of the night, city of adventure. Home of Fritz Leiber's famous heroes, FAFHRD™ and the GRAY MOUSER™, the greatest adventurers in the world of Nehwon. The city of Lankhmar springs to life as an exciting setting for the AD&D® 2nd Edition game. Visit the fabled Rainbow Palace, stroll the surly streets of the old town, haggle at the marketplace, or risk the winding maze of the Tenderloin. From the wharves and shipyards to the dark sewers of this mighty metropolis, LANKHMAR: CITY OF ADVENTURE takes you on a full tour. This sourcebook goes beyond NPCs and locations to include details on the cults and deities of Nehwon, its monsters and unusual races, even its unique wizards and magic. All are explained in clear, AD&D 2nd Edition formats. Step into a new world of intrigue and adventure. Enter the city of Lankhmar, where the lucky and the nimble prosper. Copyright © 1993 TSR, Inc.
CA1: Swords of the Undercity
LANKHMAR . . . city of thieves, city of the night, city of adventure. Once again, a dark bargain has been struck, and a murder committed in a dark and narrow street. An ancient book, an expedition through the Sinking Lands, and a strange treasure brought back to the city were enough to trigger the envy of the rich and the powerful.
Deadly plots are conceived, concocted, and brewed like ancient poisons. In the dead of the night stalks the might of a temple, in the wake of a secret and arcane intrigue. Where the path of adventure meets terrible creatures of the night and the envy of so many, will you be able to survive the tricks and dangers of ancient LANKHMAR? Use your wits and ingenuity and perhaps with some luck your success might overshadow the might of the city's two fabled heroes, Fafhrd and the Gray Mouser.
© 1985 TSR, Inc.
CA2: Swords Of Deceit
OFFICIAL GAME ADVENTURE by Bourne, Dobson, Mecca, and Rolston
In the dead of the night, a ghastly fog shrouds the deserted streets. Doors are locked, windows shuttered, as a deathly silence haunts the shadows. Almost all of Lankhmar's citizens cower in their homes. Tonight the streets and alleys of Lankhmar belong to the ancient gods - this is the Night of Fear. Whose life will be lost this night - a lonely wench abandoned in the street? Perhaps a young noblewoman betrayed by her family? You can find out, as you venture into the dark and winding streets of Lankhmar. But beware, eyes are already watching you.
© 1986 TSR, Inc.
LNA1: Thieves of Lankhmar
by Nigel Findley
Thieves of Lankhmar is a companion volume to the AD&D game accessory, Lankhmar, City of Adventure and further enhances the exciting, dark, and dangerous setting of that Nehwonian city. Thieves of Lankhmar is the definitive sourcebook for any and all who are interested in the Thieves' Guild, perhaps the most powerful single guild or organization in Lankhmar. Existing knowledge on every aspect of the Thieves' Guild (its operations, principal officers, members, history, hidden agendas, the famed Thieves' House) as well as pertinent information on the guild's principal nemeses in Lankhmar is contained in these pages. Additional data on Lankhmart government and justice and settings for further adventures in the City of the Black Toga are here also. Indeed, this tome is a wealth of information for any who earn their livings in Lankhmar by "procuring" others' wealth - and for those who may cross or fight them.
LNA2: Nehwon
Official Game Adventure by Blake Mobley
It is the year of the Zodac-no-Kara, the year of the wizards' champions. Once every 140 years, the search for grand and glorious magical items is called, and adventurers from far and wide convene to participate in the hunt. This year, though. . . this year is even more exciting than the last. Nehwon's already-sparse magic is being leached from the land itself. Powerful magical items are being misused, and Aarth has called for the bravest and most daring adventurers to collect these items and return them to him for safe-keeping. Those who accept this quest will travel from one end of Nehwon to the other, and even beyond, into the realm of Shadowland. They will be tested by cold, heat, water, and ice. Their rewards will be great - should they survive to collect. Is your party worthy of the Zodac-no-Kara? Take the test of the riddles, and find out.
LNA3: Prince of Lankhmar
Official Game Adventure By Dale "Slade" Henson
Your party is sent on a relatively easy mission: Escort the Prince of Lankhmar home from his school in Illthmar. Naturally, the simplicity of the mission does not last for long. The prince is kidnapped an held for ransom! What began as a bread and butter request quickly turns into life and death for the prince - and the party! Who is the mysterious kidnapper, and what motive does he have other than material gains? Beware this Darkwolf, for he might be more than he seems. Do not be fooled, adventurers, into thinking you can easily keep your promise to return the Prince of Lankhmar!
LNQ1: Slayers of Lankhmar
Official Game Adventure By Slade Henson
The Merchant Consortium's guild master has been murdered. The Slayers' Brotherhood, the constabulary, sanctioned private ventures, and the Lankhmart Army mobilize to find the killer, but they soon realize he is no average person. Intelligent, cunning, sly, amd brutal, he may be the most diabolical murderer in Lankhmar's criminal history. This adventure features new weapons, new proficiencies, a detailed map of a portion of the Hlal Forest, and 64 pages of unforgettable mayhem guaranteed to keep player characters on their toes. © 1992, TSR, Inc.
LNR1: Wonders of Lankhmar
by Dale "Slade" Henson
Wonders of Lankhmar is the latest entry in the AD&D® game setting of Lankhmar, the city of Nehwon™ made famous as the haunt of Fafhrd™ and the Gray Mouser™ in the tales woven by Fritz Leiber. Within these pages are dozens of short adventures perfect for an afternoon's or evening's enjoyment. Your characters may be hired to protect the Overlord from assassination. They might chose to take positions as caravan guards on a dangerous passage through a crocodile-infested swamp. Or, perhaps they'd prefer a quiet night on the town. (They might well prefer it; the question is, can they find it?) The City of Thieves is filled with possibilities: adventure, treachery, deceit, death. Are your characters up to the challenge? Are they prepared for the wonders of Lankhmar?
LNR2: Tales of Lankhmar
By Anthony Pryor "COME ONE! COME ALL. . .
. . .Come to the streets of adventure in the fabled City of Lankhmar! From the alerooms of the Silver Eel (premiered in striking detail), to sewers of Lankhmar Below (the rats revisited); no one knows what will happen next in this celebrated capital of fantasy adventuring. Hire on, in "A Cask of Trouble", to guard a wine-tasting from the vengeful Vintner's Guild. Dare, if you will, "The Red God's Curse", in which little is as it seems. Aid the wizards Sheelba of the Eyeless Face and Ningauble of the Seven Eyes at an era's end, "When Walks the Wyrm". Undertake an expedition of inquiry for the Lankhmar Society of Sages to "The Land of the Pale Ones". Learn if the Thieves' Guild really has a hand in "The House of Mazes". Beware strange priests and darkest alleys, lest you meet "A New God". Finally, no anthology of Lankhmar would be complete without a trip to its maze-like sewers, wherein rages "War in Lankhmar Below" (a follow-up to the adventure "Return of the Rats", from CA2, Swords of Deceit). The latest 64-page LANKHMAR™ anthology contains seven original adventures for a party of four to eight characters, levels 3 to 10. Play them individually or in series! © 1991 TSR, Inc.
Rogues in Lankhmar
By Wes Nicholson
Looking to match steel and strength with the Black Knight, a forbidding armored figure new to Lankhmar? He's in here. Need to find out about the Vermin Catchers or the crafty Beggars' Guild? Look inside for all the information you'll need to catch them. Are you looking for new thrills for your City of Lankhmar campaign? If so, this is the book for you. Rogues in Lankhmar is the first of a series of supplements that expand the information on the city of Lankhmar. This initial product covers the Plaza and Tenderloin Districts, a favorite place for FAFHRD™ and the GREY MOUSER™ in the city and an area notorious for tavern brawls, back street thievery, and all sorts of excitement and danger. Rogues in Lankhmar provides Dungeon Masters with new places detailed and ready for adventure, new guilds and groups vying for power in Lankhmar's shadowed streets, and many new nonplayer characters for allies and enemies galore. Whether it's sunset at the Plaza of Dark Delights or sunrise at the End Gate, the adventure never stops in Lankhmar. © 1994 TSR, Inc.
- Ill Met in Lankhmar
- Ill Met in LankhmarThis 8th to 12th level adventure is designed
for the LANKHMAR™ City of Adventure set-
ting, and the ADVANCED DUNGEONS &
DRAGONS® game. It cannot be played with-
out the LANKHMAR™ City of Adventure
booklet or the AD&D® rules published by
TSR, Inc.This 10th to 15th level adventure is designed
for the LANKHMAR™ City of Adventure set-
ting, and the ADVANCED DUNGEONS &
DRAGONS® game. It cannot be played with-
out the LANKHMAR™ City of Adventure book
or the AD&D® rules published by TSR, Inc.