WGR1: Greyhawk Ruins
WGR2: Treasures of Greyhawk
WGR3: Rary the Traitor
WGR4: The Marklands
WGR5: Iuz the Evil
by Carl Sargent
From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to threaten him. Iuz surveys his domain and cackles gleefully. He has added much to his holdings, but he is not yet content.
This sourcebook details the many lands Iuz controls; his dark priests and their magic; Iuz's fiendish allies from the Abyss; his marauding humanoid armies and raiders; and much, much more. These are lands of ineffable evil, a beacon for adventurers seeking glory within their perilous borders. Servants of good, prepare your weapons and ready your spells, for there are no challenges greater in all the Flanaess than those of the Lands of Iuz.
WGR6: The City of Skulls
WGS1: Five Shall Be One
WGS2: Howl From the North
World of Greyhawk
City of Greyhawk
From the Ashes
Greyhawk Wars
Greyhawk Adventures
World of Greyhawk Folio
Return of the Eight
The Adventure Begins
By Roger E. Moore REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK® has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced , becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some interesting gossip, cheap but good ale, and fellow adventurers to share it with? A Dungeon Master's dream, this 128-page guide gives you what you need to start a Greyhawk campaign - or to update an existing one: This book will give your adventuring parties experiences they'll never forget. The World of Greyhawk is back - and it's better than ever! For players of all levels
Player's Guide
By Anne Brown THE FIRST WORLD EVER MADE FOR THE AD&D® GAME!
Return to the roots of fantasy roleplaying with the Player's Guide for the Greyhawk® campaign setting - the original ADVANCED DUNGEONS & DRAGONS® game world! For newcomers as well as old-time fans, this book is the doorway to high adventure. Enter the Flanaess - a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both internal and external. Learn about the nations and cities of the world of Greyhawk; the leaders and rebels that affect this war-torn land; the races that inhabit it and the creatures that threaten it. Use this book in conjunction with TSR's other GREYHAWK game accessories, or to begin your own campaign in the land that helped shape the AD&D® game, the world that even now defines excitement and intrigue.