Greyhawk

WGR1: Greyhawk Ruins WGR2: Treasures of Greyhawk WGR3: Rary the Traitor WGR4: The Marklands


WGR5: Iuz the Evil

ACCESSORY

by Carl Sargent

From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to threaten him. Iuz surveys his domain and cackles gleefully. He has added much to his holdings, but he is not yet content.

This sourcebook details the many lands Iuz controls; his dark priests and their magic; Iuz's fiendish allies from the Abyss; his marauding humanoid armies and raiders; and much, much more. These are lands of ineffable evil, a beacon for adventurers seeking glory within their perilous borders. Servants of good, prepare your weapons and ready your spells, for there are no challenges greater in all the Flanaess than those of the Lands of Iuz.

Copyright © 1993 TSR, Inc.

WGR6: The City of Skulls WGS1: Five Shall Be One WGS2: Howl From the North World of Greyhawk City of Greyhawk From the Ashes Greyhawk Wars Greyhawk Adventures World of Greyhawk Folio Return of the Eight


The Adventure Begins

ACCESSORY

By Roger E. Moore

REDISCOVER THE BIRTHPLACE OF ADVENTURE!

The year is 591 CY. The World of GREYHAWK® has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced , becoming new powers in the Flanaess. So where are you going to find all the news?

And more to the point, where in the City of Greyhawk can you find some interesting gossip, cheap but good ale, and fellow adventurers to share it with?

A Dungeon Master's dream, this 128-page guide gives you what you need to start a Greyhawk campaign - or to update an existing one:

This book will give your adventuring parties experiences they'll never forget.

The World of Greyhawk is back - and it's better than ever!

For players of all levels

©1998 TSR, Inc.

Player's Guide

ACCESSORY

By Anne Brown

THE FIRST WORLD EVER MADE FOR THE AD&D® GAME!

Return to the roots of fantasy roleplaying with the Player's Guide for the Greyhawk® campaign setting - the original ADVANCED DUNGEONS & DRAGONS® game world!  For newcomers as well as old-time fans, this book is the doorway to high adventure.

Enter the Flanaess - a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both internal and external.  Learn about the nations and cities of the world of Greyhawk; the leaders and rebels that affect this war-torn land; the races that inhabit it and the creatures that threaten it. Use this book in conjunction with TSR's other GREYHAWK game accessories, or to begin your own campaign in the land that helped shape the AD&D® game, the world that even now defines excitement and intrigue.

©1998 TSR, Inc.

The Star Cairns

ADVENTURE

By Sean Reynolds

The Lost Tombs, Volume 1

Derro swarm in the Abbor-Alz.  The Doomgrinder windmill's blades approach their zenith.  Strange sightings in Hardby and rumors of a bandit empire in the mountains have commoners and nobles concerned.  The Circle of Eight hopes that the key to averting this disaster can be found in the mysteries of a group of five ancient crypts, the Star Cairns.  But first someone has to find the fifth cairn. . . .

Five separate adventure sites playable individually or linked together, The Star Cairns can provide a diversion for treasure-hungry adventurers - or can be used as the seeds for an extensive campaign.  Although the adventures are designed for four to eight characters of levels 5-8, each section can be adjusted for weaker or stronger groups.

The Lost Tombs series continues with The Crypt of Lyzandred the Mad (Volume 2) and The Doomgrinder (Volume 3).

©1998 TSR, Inc.

Crypt of Lyzandred the Mad

ADVENTURE

By Sean Reynolds

The Lost Tombs, Volume 2

The lich Lyzandred:  a madman, an undead archmage, a survivor of the twin cataclysms that destroyed two great empires.  His name invokes fear in the hearts of the smallest children, the bravest warriors, and the wisest sages.  Like a malicious cat, the lich toys with all who stumble into his maze, tormenting them with strange puzzles and obscure riddles, monsters and demons, weird traps and dangerous magics.  All who enter the crypt of Lyzandred find themselves scarred with his rune, proof of their visit - and of their folly.

But there is a method to the madness of Lyzandred, a purpose to his twisted games.  If you're lucky, you might even live to learn about it.

The Lost Tombs series begins with Star Cairns (Volume 1) and concludes with The Doomgrinder (Volume 3).  Each adventure is playable separately, or they can be linked to form an epic-length story.

©1998 TSR, Inc.