Greyhawk

WG4: Forgotten Temple of Tharizdun WG5: Mordenkainen's Fantastic Adventure WG6: Isle of the Ape WG7: Castle Greyhawk


WG8: Fate of Istus

Fantasy World Adventure

    This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales.  But don't be fooled:  This is more than just a travelogue.
    A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure.  This is no ordinary plague, but one that seems almost likea punishment - or a test - meted out by some greater power.
    Should the characters fail to uncover the secret of this quest, the world of Greyhawk will be forever changed.
    This epic campaign provides hitherto unknown details about the cities of Greyhawk and tests each major character class in the AD&D® game.

©1989 TSR, Inc.

WG9: Gargoyle WG10: Child's Play


WG11: Puppets

Official Game Adventure

by Vince Garcia and Bruce Rabe

    First, you find yourselves in the city of Gnarley Wood, fending off minions of the evil leprechaun who dwells there.  Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns.  Who is responsible for these crimes?  Evidence leads you to believe that a full-sized person can't have committed the burglaries - the apparent entrance points are far too small, and the footprints aren't those of humans or even demi-humans.
    It's up to you, adventurers, to solve this mystery and collect the reward (if you can).
    This adventure is adapted from two RPGA™ network tournaments.

©1989 TSR, Inc.

WG12: Vale of the Mage

Official Game Adventure

by Jean Rabe

An AD&D® game module for 4-6 characters of levels 7-9.

    There's only one way to get there - through the Barrier Peaks.  Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts . . . not to mention the wandering necromancers.
    Why go in there?  Because rulers of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers.  They tried a coup, failed, and came to the Vale of the Mage to hide - and, presumably, to regroup and ally with the Black One.  They may have gained the help of the Tree People, as well; you won't know until (perhaps) it'll be too late to turn back.  It's a jungle in there. . . .

©1989 TSR, Inc.

WGA1: Falcon's Revenge

Official Game Adventure

by Richard W. and Anne Brown

Contains more 3-D cardboard buildings and street plans compatible with Cities of Mystery!

    The free City of Greyhawk beckons.  Touted as the Gem of the Flanaess, it offers excitement and adventure in the form of magic to be learned, deals to be made, and streets to be explored.  But wait - something else lurks here that threatens adventurers at every turn.  Is someone following you - or is it your imagination?  Why is your party receiving threats - you've been in town only a few days!
    Something evil does lurk in Greyhwak.  But before it can be eliminated, it must
first be discovered. Can your party find it before it finds you?
    Falcon's Revenge is the first of a three-part series of adventures for the ADVANCED DUNGEONS & DRAGONS® 2nd Edition role-playing game, but it can also stand alone.  Set in the famed City of Greyhawk, it gives adventurers a taste of life in the big city - with someone or something brewing trouble.    
Falcon's Revenge is designed for five to seven characters of levels 5 to 7.

©1990 TSR, Inc.

WGA2: Falconmaster WGA3: Flames of the Falcon


WGA4: Vecna Lives!

Official Game Adventure

by David "Zeb" Cook

    "...and so, after the Rain of Colorless Fire, the One-Named-In-Whispers ascended to the Spidered Throne.  In the third year of his ascendancy, Burgred, King of the Mara, refused the tribute of heads the Whispered One demanded.  The One-Named-In-Whispers took only himself and Kas, his evil counselor, and devastated the land of the Mara with his magic.  Burgred paid with his own head.
    "Upon thier return, Kas struck against his master, so that he might become the master of the Spidered Throne.  In the end, both were slain and good people rejoiced.
    "It is said that not all of the evil lich was destroyed.  So great was his power that his Hand and Eye have lived on, working evil over the centuries...."
    For centuries, Vecna - archmage, despotic tyrant, the most fearsome of all liches - has been nothing but a fearful legend to the honest folk of Greyhawk.  Once the supreme master of all undead sorcerers, even today his Hand and Eye are objects of immense power.
    Now something evil is stirring in the lands around Greyhawk.  The Hand and Eye of Vecna have been found - and Vecna wants them back.

©1990 TSR, Inc.

WGM1: Border Watch WGQ1: Patriots of Ulek