Forgotten Realms Product Descriptions

FROA1: Ninja Wars OA1: Swords of the Daimyo OA2: Night of the Seven Swords OA3: Ochimo: The Spirit Warrior


OA4: Blood of the Yakuza

OFFICIAL GAME ADVENTURE

by David "Zeb" Cook

In the port city of Nakamaru, the masks of deceit and treachery embroil the entire city. Plots and counterplots, loyalties, revenge . . . all can be found in this city of Wa.
You have been thrust amidst this cauldron of intrigue. You must pick your loyalties with care. Will you side with one of the yakuza gangs in their secret battle for control of the streets? Will you throw your fate into the political whirlwind that surrounds the powerful families of Nakamaru? Will you sohei battle his rivals for the hearts of the people?
Blood of the Yakuza is an adventure for use in your Oriental Adventures campaign. It includes a colorful city map of Nakamaru and descriptions of the major NPCs, districts, and factions of the city. All of these make Nakamaru an exciting and dangerous place for adventure.

©1987 TSR, Inc.

OA5: Mad Monkey vs. the Dragon Claw OA6: Ronin Challenge OA7: Test of the Samurai The Lost Level Maddgoth's Castle Stardock Hellgate Keep Cormanthyr: Empire of Elves


The Fall of Myth Drannor

Adventure

By Steven E. Schend

Arcane™ Age

"Know ye that time is ever so short, even for those who believed their mythal afforded them all the time on Toril; I pray that ye learn better from their mistakes that they did themselves - for the dead know many things, but grasp truth and grow in knowledge they are rarely able to do."

The Fall of Myth Drannor is an accessory detailing those horrible years encompassing the Weeping War, for use with the Cormanthyr: Empire of Elves book.  Herein you will find the causes of the Fall of that most lyrical of elf cities; highlights of the twelve campaigns and their most significant battles; copious adventure hooks for involving player characters in behind-the-scenes activities; and new (or should we say ancient?) magical items and spells, most of which have been lost in time.

From the passing of Coronal Eltargrim to the shattering of the Khov'Anilessa's invisible prison to the stand at Honorsgate, the painful history of the Fall lies within these pages. Now comes the opportunity for heroes to be made - or become part of the history in their attempts.

©1998 TSR, Inc.

Marco Volo: Departure Marco Volo: Journey Marco Volo: Arrival Volo's Guide to Waterdeep Volo's Guide to the North Volo's Guide to the Sword Coast Volo's Guide to Cormyr Volo's Guide to the Dalelands Volo's Guide to All Things Magical


Demihuman Deities

ACCESSORY

By Eric L. Boyd

This essential supplement is a companion volume to Faiths & Avatars and Powers & Pantheons, which detailed the rules by which deities function in the Realms.  Demihuman Deities describes the demihuman religions and powers of the Realms:  those of the elves (including the drow), the dwarves, the gnomes and the halflings.  Each entry includes information about a deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestions, church, and specialty priests.  The information on these faiths includes their core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy.  Finally, each entry contains spells specific to each of the faiths.

Demihuman Deities includes:

Suitable for all levels of play.

To use this product, ownership of Faiths & Avatars is recommended but not required.

©1998 TSR, Inc.

Calimport

CAMPAIGN EXPANSION

By Steven E. Schend

The City of Glory Revealed at Last!

"Calimport?  I'd sooner dive headfirst into Undermountain than risk my ship going into that god-forsaken city!"

"Ah - the fabled City of Glory.  Its wonders remain unmatched by any other city across Faerūn, e'en Waterdeep, for Calimport does not impede anyone's business due to some overbearing morality."

"Walking through Calimport, either among the alleys or atop the sabban walls with the nobility, immerses you in danger and corruption, as if you swam through eels and asps rather than walked its dusty, ill-kept roads."

What can one truly know about a place until he or she has experienced firsthand?  Calimport is a place of many truths, each more disturbing than the last.  It is also the most influential trade city in southern Faerūn, whether its detractors admit it or not.  Building on material from Empires of the Shining Sea, this supplement expands tremendously on what we know about the city that has been the seat of Calishite power since the arrival of the djinni lord Calim eight millennia ago.  What can be found inside?

Everything you need to know about the peril-ridden alleys, palaces, and underworld of the most dangerous city on Faerūn is contained in this 96-page book.  Walk the dark paths among the sabbans or fly among the gilded minarets, but know that a thousand eyes and a thousand intrigues swirl about you at any moment!  Come explore one of the oldest cities of Faerūn.  The trip may change your life. . . .

©1998 TSR, Inc.