Forgotten Realms Product Descriptions

FRA1: Storm Riders

Official Game Adventure

by Troy Denning

The Horde is riding!

    The mountains rumble under the thundering hoofbeats of 40,000 barbaric horsemen. When the player characters find themselves in their path they have no choice except to flee.

    Their journey takes them into the forbidden kingdom of Ra-Khati, a land of ancient mysteries and untold wealth nestled deep within the Katakoro Mountains. As honored guests they are invited to partake of its extravagance. Wealth, power, romance - anything can be theirs for the asking. That is, anything short of their freedom!

    But when invaders threaten the Hidden Kingdom, the player characters are given a chance to earn their liberty. They are charged with escorting a spoiled princess and her dowry, a ferocious black stallion, to a nearby kingdom as a bribe to stop a war. Nothing stands in their way except 40,000 bloodthirsty riders and a vengeful purple dragon.

    Storm Riders is the first adventure in the Empires Adventures Trilogy, and the first adventure taking place in the new FORGOTTEN REALMS™ campaign world territories described in The Horde campaign set. The Empires Adventures Trilogy is also set amidst the turbulent events portrayed in the Empires Novel Trilogy. This adventure is designed for four to eight player characters of levels 5-7.

    Look for the sequels to Storm Riders - The Black Courser and Blood Charge - coming soon!

©1990 TSR, Inc.

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FRA2: Black Courser

Official Game Adventure

by Troy Denning

The Purple Dragon is caged!

    But Ra-Khati isn't out of danger. The evil Raja Ambuchar Devayam is holding the Dalai Lama to his promise. If the player-characters don't deliver Princess Bhrokiti and the Black Courser to him - and even if they do - the Raja's foul army will once again march on the Hidden Kingdom. What is it that Devayam really wants with Ra-Khati?

    Only your player-characters can discover the awful truth. When they do, their journey will take them to the farthest reaches of Shou Lung. Providing they can escape the diabolic assassin sent to stop them, they will find the lost city of Kuo Meilan. There, they must penetrate to the lost city's wicked heart and find the Stone Sceptre of Shih. Only armed with this artifact, and the secret connecting it to Ambuchar Devayam, can they hope to save Ra-Khati - or themselves!

    The Black Courser is the second adventure in the Empires Adventures Trilogy, taking place in the new FORGOTTEN REALMS™ campaign world territories described in The Horde campaign set. The Empires Adventures Trilogy is also set amidst the tubulent events portrayed in the Empires Novel Trilogy. This adventure is designed for four to eight player characters of levels 6-9, and can be played as a separate, stand-alone module or as a follow-up to FRA1, Storm Riders.

    Look for the other Empires Adventures: Storm Riders (available now) and Blood Charge (coming soon!).

©1990 TSR, Inc.

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FRA3: Blood Charge

Official Game Adventure

by Troy Denning

The Stone Sceptre has been recovered!

    But will it be enough to stop the Raja of Solon? Ambuchar Devayam has massed 10,000 zombies on Ra-Khati's border. Only Guamahavi, the Great Dragon of the Purple Wastes, stands between him and the Hidden Kingdom. Yet even she cannot face Ambuchar alone, for the evil raja has recovered an archaic Imaskari relic that renders him invincible.

    If Ra-Khati is to be saved and the player characters are to escape the raja's curse, Ambuchar Devayam must be stopped. But how? The player characters' search for a solution will embroil them in Tuigan politics, lure them to the Red Mountain Monastery's forbidden halls, and lead them into ancient Solon itself, where Ambuchar's slaves - both living and undead - toil to make him even more dangerous.

    Blood Charge is the third adventure in the Empires Adventures Trilogy, taking place in the new FORGOTTEN REALMS™ campaign world territories described in The Horde campaign set. The Empires Adventures Trilogy is set amidst the turbulent events portrayed in the Empires Novel Trilogy. This adventure is designed for four to eight player characters of levels 7-10. It can be played as a separate, stand-alone module or as the sequel to FRA2, Black Courser.

    Look for the other Empires Adventures: Storm Riders and Black Courser!

©1990 TSR, Inc.

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FRC1: Ruins of Adventure

Official Game Adventure

An Accessory for Characters of all levels
for use with the FORGOTTEN REALMS™ Fantasy World

Features the same background and settings as SSI's official AD&D® computer game, Pool of Radiance!


Official Game Accessory

Source Book for the FORGOTTEN REALMS™ Game World

A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight - they need you.

    Ruins of Adventure is a set of connected short adventures written by James Ward, David "Zeb" Cook, Steve Winter, and Mike Breault - four names familiar to all AD&D® game fans. It uses the same setting, locations, and characters as the computer game Pool of Radianceby Strategic Simulations, Inc. In fact, many of the scenarios here in Ruins of Adventure will provide important clues to the successful completion of Pool of Radiance.

©1988 TSR, Inc.

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FRC2: Curse of the Azure Bonds FRE1: Shadowdale FRE2: Tantras


FRE3: Waterdeep

Official Game Adventure

by Ed Greenwood

Who will be the new gods?

The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate - one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities' wrath.

But the quest isn't over! To find the other Tablet of Fate, your heroes must travel across Faerun to Waterdeep, the City of Splendors. But both Midnight's former ally, Cyric, and Myrkul, the Lord of the Dead, want the tablets for their own dark ends, and they will stop at nothing to capture Midnight - even if it means the destruction of the Realms!

Waterdeep is the third of a three-part series of adventures for the ADVANCED DUNGEONS & DRAGONS® 2nd Edition role-playing game, but it can also stand alone. Set in the popular FORGOTTEN REALMS™ game world, this adventure is loosely based on Richard Awlinson's Waterdeep, the third novel in the Avatar Trilogy. This adventure is designed for four to six player characters of levels 6 to 9.

©1989 TSR, Inc.

FRQ1: Haunted Halls of Eveningstar FRQ2: Hordes of Dragonspear FRQ3: Doom of Daggerdale LC1: Gateway to Ravens Bluff, The Living City


LC2: Inside Raven's Bluff, The Living City

Official Game Accessory

Continue your tour of the Ravens Bluff™ campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest traveling circus. Lucky visitors receive invitations to our Party on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs. Discover more new businesses, personalities, and officials - including the Vulture, the city's infamous tax collector. All stops on your tour will add adventure to your travels in the FORGOTTEN REALMS™ campaign setting.

©1990 TSR, Inc.

LC3: Nightwatch in the Living City

ADVENTURE

Official Game Accessory

Walt Baas and Kira Glass

Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center.  Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in.  The veil turns the city's vigorous docks into a gloomy den where only the brave, the stubborn, or the foolish go abroad.  When the veil drops, neophyte adventurers join the Nightwatch, a special police force that sees to it that the fearless citizens who prowl through the Veil restrict themselves to licit business.  A successful tour in the Nightwatch means wealth and recognition (those who fail quietly join the uncounted dead).  This module is specially designed to introduce novice characters to the rigors of adventuring.

©1991 TSR, Inc.

LC4: Port of Raven's Bluff

Official Game Accessory

Ahoy maties!  Cast off for adventure with the members of the RPGA™ Network.  Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure waits on land, at sea, and below the waves.  Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries less audacious locals prefer to ignore.  This product contains new buildings and personalities for the FORGOTTEN REALMS® Living City campaign setting, and your own 3-D fold-up ship.

©1991 TSR, Inc.

LC5: Player's Guide to the Living City


The City of Ravens Bluff

CAMPAIGN EXPANSION

by ED GREENWOOD

RPGA®
NETWORK

A dozen years in the making, this sourcebook contains everything you need to know about Ravens Bluff, home of the LIVING CITY™ campaign:

Come join one of the largest and oldest RPG campaigns in the world!  Find out why it has attracted some of the best players in the game today.  Accept the challenge.  The Living City awaits . . .

Suitable for use with characters of all levels

©1998 TSR, Inc.