Forgotten Realms Product Descriptions

FRA1: Storm Riders

Official Game Adventure

by Troy Denning

The Horde is riding!

    The mountains rumble under the thundering hoofbeats of 40,000 barbaric horsemen. When the player characters find themselves in their path they have no choice except to flee.

    Their journey takes them into the forbidden kingdom of Ra-Khati, a land of ancient mysteries and untold wealth nestled deep within the Katakoro Mountains. As honored guests they are invited to partake of its extravagance. Wealth, power, romance - anything can be theirs for the asking. That is, anything short of their freedom!

    But when invaders threaten the Hidden Kingdom, the player characters are given a chance to earn their liberty. They are charged with escorting a spoiled princess and her dowry, a ferocious black stallion, to a nearby kingdom as a bribe to stop a war. Nothing stands in their way except 40,000 bloodthirsty riders and a vengeful purple dragon.

    Storm Riders is the first adventure in the Empires Adventures Trilogy, and the first adventure taking place in the new FORGOTTEN REALMS™ campaign world territories described in The Horde campaign set. The Empires Adventures Trilogy is also set amidst the turbulent events portrayed in the Empires Novel Trilogy. This adventure is designed for four to eight player characters of levels 5-7.

    Look for the sequels to Storm Riders - The Black Courser and Blood Charge - coming soon!

©1990 TSR, Inc.

Return


FRA2: Black Courser FRE1: Shadowdale


FRE3: Waterdeep

Official Game Adventure

by Ed Greenwood

Who will be the new gods?

The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate - one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities' wrath.

But the quest isn't over! To find the other Tablet of Fate, your heroes must travel across Faerun to Waterdeep, the City of Splendors. But both Midnight's former ally, Cyric, and Myrkul, the Lord of the Dead, want the tablets for their own dark ends, and they will stop at nothing to capture Midnight - even if it means the destruction of the Realms!

Waterdeep is the third of a three-part series of adventures for the ADVANCED DUNGEONS & DRAGONS® 2nd Edition role-playing game, but it can also stand alone. Set in the popular FORGOTTEN REALMS™ game world, this adventure is loosely based on Richard Awlinson's Waterdeep, the third novel in the Avatar Trilogy. This adventure is designed for four to six player characters of levels 6 to 9.

©1989 TSR, Inc.

FRQ1: Haunted Halls of Eveningstar FRQ2: Hordes of Dragonspear FRS1: The Dalelands H2: Mines of Bloodstone H4: The Throne of Bloodstone I14: Swords of the Iron Legion LC1: Gateway to Ravens Bluff, The Living City


LC2: Inside Raven's Bluff, The Living City

Continue your tour of the Ravens Bluff™ campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest traveling circus. Lucky visitors receive invitations to our Party on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs. Discover more new businesses, personalities, and officials - including the Vulture, the city's infamous tax collector. All stops on your tour will add adventure to your travels in the FORGOTTEN REALMS™ campaign setting.

©1990 TSR, Inc.

LC3: Nightwatch in the Living City MC3: Forgotten Realms Appendix I OA1: Swords of the Daimyo OA2: Night of the Seven Swords


OA4: Blood of the Yakuza

OFFICIAL GAME ADVENTURE

by David "Zeb" Cook

In the port city of Nakamaru, the masks of deceit and treachery embroil the entire city. Plots and counterplots, loyalties, revenge . . . all can be found in this city of Wa.
You have been thrust amidst this cauldron of intrigue. You must pick your loyalties with care. Will you side with one of the yakuza gangs in their secret battle for control of the streets? Will you throw your fate into the political whirlwind that surrounds the powerful families of Nakamaru? Will you sohei battle his rivals for the hearts of the people?
Blood of the Yakuza is an adventure for use in your Oriental Adventures campaign. It includes a colorful city map of Nakamaru and descriptions of the major NPCs, districts, and factions of the city. All of these make Nakamaru an exciting and dangerous place for adventure.

©1987 TSR, Inc.

OA7: Test of the Samurai


TM5: Kara-Tur Trailmap

Official Game Accessory

The mysterious and exotic lands of Kara-Tur cover nearly a quarter of the globe, stretching from the steaming jungle lands of the south to the hidden valleys of the Issacortae in the north, from the plains of the horse barbarians in the west to the war-torn isles of the shogun in the east. And at the center of it all lies Shou Lung, the empire of the dragon.

The Kara-Tur Trail Map compiles information from all past products into one comprehensive and authoritative map of the Eastern realms.
All geographical and political features of note are included on a 36" by 57" sheet suitable for use in gaming or as a wall poster.

©1989, TSR, Inc.

The Horde Ruins of Undermountain I Ruins of Undermountain II Menzoberranzan Ruins of Zhentil Keep Spellbound: Thay, Rasheman, & Aglarond


Forgotten Realms Adventures

by Jeff Grubb and Ed Greenwood

This colossal addition to the
FORGOTTEN REALMS™
campaign setting updates the
popular fantasy world and
makes it fully compatible with
AD&D® 2nd Edition rules. For
intermediate through advanced
players, ages 10 and up.

The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for FORGOTTEN REALMS™ players and dungeon masters alike. Get new information on specialty priests, currency, new weapons, and treasure. Take a detailed tour of the major cities of the heartland, from the Sword Coast to the Dragon Reach, including the Moonsea, the Dalelands, Cormyr, and Sembia. The most popular and intriguing fantasy world ever published gets even better with this fantastic supplement.

©1990 TSR, Inc.

Forgotten Realms Atlas Aurora's Whole Realms Catalogue Elves of Evermeet Marco Volo: Arrival Book of Lairs (Forgotten Realms) The Moonsea


The Sword of the Dales

For 4 to 6 Characters of Levels 1 to 4

by Jim Butler

The Sword of the Dales, an icon of the Dalelands symbolizing the unity and strength of the people, has reappeared! Created by Shraevyn the weapons-mage hundreds of years ago, the lost Sword had become nothing more than a fantastic children's tale - until now.

A group of warriors led by Randal Morn, rightful ruler of Daggerdale, rushed to the Sword's resting place to recover it, but dark forces awaited them, and Randal and his men fell to an ambush. Only one man escaped, yet he brought with him the hope that Randal Morn yet lives. Resolved to rescue his leader, that lone survivor turned to the great Elminster of Shadowdale for aid.

But Elminster is gone, off plane-hopping while the fate of Daggerdale hangs in the balance. Hence, it is up to Lhaeo, scribe to the old mage, to find a group of heroes who have mettle enough to face down the menace which claimed Randal Morn and his hearty followers. . .

This is the first of three adventures that grant player characters the opportunity to determine the fate of Daggerdale. The saga continues with The Secret of Spiderhaunt and concludes with The Return of Randal Morn.

©1995 TSR, Inc.

The Secret of Spiderhaunt Elminster's Ecologies, Vol. II Faiths & Avatars Volo's Guide to All Things Magical Undermountain Dungeon Crawl - Stardock How the Mighty Are Fallen


Prayers From the Faithful

Game Accessory

by Ed Greenwood

    Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages?

    The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From the Faithful is to know holy awe and blessed fear at last!

Learn the long-suppressed secrets of:

And much more! Prayers From the Faithful is an essential guide to the magic of priests in the FORGOTTEN REALMS® campaign world, and a useful aid to those portraying priests in any ADVANCED DUNGEONS & DRAGONS® campaign.

Suitable for all levels of play.

©1997 TSR, Inc.


Cult of the Dragon

Accessory

by Dale Donovan

No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their comfortable shadows. No more can these men, women, dragons, dracoliches, and . . . others . . . scheme to subjugate all that is good and true while the rest of Faerun waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly - well, no more!

This 128-page book lays bare the secrets of Sammaster and the secret society he created over 400 years ago. Herein is written the story of Sammaster's life, his triumphs, and his ultimate fall from grace, along with the history of the Cult of the Dragon, beginning with its foundation based on an obscure line in a tome of ancient prophecy. Learn of the Cult's most powerful current cells, their leaders, the dragons and dracoliches that work with them (or for them), and their goals. Discover the many foes the Cult has earned in over four centuries of treachery and industrious malevolent dealings. Also included are the details of some of the spells and magical items of the Cult and its dragons and dracoliches, including the one item that no Cult member will ever admit the existence of, much less claim to possess.

Read about the many magical variant and hybrid creatures that the Cult uses to exercise its will across the face of Faerun. And finally, decide the best way to incorporate the Cult into a FORGOTTEN REALMS® campaign by browsing the numerous adventure hooks for just the right scenario to tempt and terrify players of any gaming style.

©1998 TSR, Inc.