Dragonlance Descriptions

DLS1: New Beginnings

Official Game Adventure

BY MARK ACRES

It is a continent of raw beauty and wondrous magics - of marauding hordes and avenging champions - it is Taladas, the forgotten continent of Krynn first revealed in the best-selling DRAGONLANCE® supplement Time of the Dragon.
    Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information necessary for new players to begin adventuring in the Taladas campaign setting.
    New Beginnings includes a simple, step-by-step character creation outline which new players can use without the help of a Dungeon Master. Also, it presents essential tips on equipping and playing your new character in the Taladas setting, and sample encounters which allow you to test your character's skills without risking them in actual play. Finally, a complete mini-adventure helps to begin your Taladas campaign by thrusting the player characters right into the action.

© 1991 TSR, Inc.


DLS2: Tree Lords

Official Game Adventure

BY JOHN TERRA

If the Silvanesti are experiencing rebirth, the Kirath are the midwives.
    The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of Dragonkind. The Kirath, the elite scouts of of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar - landscapes twisted by magic, once-verdant lands now gray and barren. It is the duty of the Kirath to assess the damages done, and report their findings to the rest of the
Silvanesti. Only then can the tribes return to their woods and fields.
    In Tree Lords, you will find not only an adventure about and for elves, but also information on a new character class: The Kirath (Silvanesti Scout). Bring a new dimension to your DRAGONLANCE® campaign with this, the second module in the DLS series. Take part as players in the reclamation of the Silvanesti homelands! It is not necessary to have played DLS1, New Beginnings, in order to play this stand-alone module.

© 1991 TSR, Inc.


DLS3: Oak Lords

Official Game Adventure

BY BLAKE MOBLEY

The DRAGONLANCE® Saga Continues!

Before the Cataclysm, the great Kith-Kanan and a band of brave elves separated from their Silvanesti brethren and founded the legendary realm of Qualinesti. Then, just prior to the War of the Lance, the fledgling kingdom toppled before evil dragon armies. Now the great war is over and new beginnings arise!
    The new Speaker of the Suns, Porthios-Kanan, returns to Qualinesti
with his people, but they find it in ruin. The elves think to abandon their home and heritage, yet Porthios will not admit defeat. He gathers a small band of heroes to discover if Qualinost, the elven capital, still stands!
    This adventure, the second part of a trilogy, will lead the PCs to many ancient secrets and magical wonders, including an excursion into the Astral plane!

Copyright © 1991 TSR, Inc.


DLS4: Wild Elves

for 5-8 characters of levels 4-7

Official Game Adventure

BY SCOTT BENNIE

At long last, the Kagonesti elves are rising against their Silvanesti and Qualinesti masters. A prophet has come to deliver them from bondage; all of Southern Ergoth rings with the sounds of battle!
    The Kagonesti flee their arrogant cousins, heading toward a land of legend: The Valley of Perfect Silences. Here only Kagonesti are allowed; no longer will they suffer servitude and wrong. The Gate has been found and the way is open. Kagonesti pass through the gate and into the promised land.
    Or do they?
    All is not as it seems in the Valley of Perfect Silences. Beneath the idyllic
land of the valley lurks an ancient secret. You must journey to the valley and explore its darkest recesses. Unless you uncover the mystery of the valley, the Kagonesti may find that they have entered a new, vastly more horrible servitude.
    Wild Elves contains much new information on Kagonesti elves and their society. Take your DRAGONLANCE® game campaign to a new dimension with this fourth module in the DLS series. Free the Kagonesti elves from their shackles and lead them to safety in the Valley of Perfect Silences. It is not necessary to have played the three previous DLS adventures in order to play this stand-alone module.

Copyright © 1991 TSR, Inc.


DLT1: New Tales: The Land Reborn

for players of all levels

Official Game Adventure

BY JOHN TERRA

The War of the Lance may be over, but the Heroes' jobs have only begun.

Return to the time just after the end of the War, when the land is healing and its peoples are struggling to rebuild their lives. Travel with Tika and Caramon in search of her father, Alleran Waylan. Help a group of kender track down an aging black dragon. Go with Riverwind and Goldmoon, to reclaim the settlement of Que Shu.Or, aid Tanis on a touchy diplomatic mission - to Laurana's people.
    Players can once again take the parts as the Heroes of the Lance, and participate in the rebuilding of one of the greatest fantasy worlds ever created: the world of Krynn, the home of the Dragonlances.

    Ownership of the Tales of the Lance boxed set is not required in order to play these adventures, but is suggested.

Copyright © 1993 TSR, Inc.


The Art of the Dragonlance Saga

Foreword by
Margaret Weis and Tracy Hickman

Fantasy Art at its Best!

In early 1987, TSR, Inc., published to great acclaim a ground-breaking book that showcased the evocative art and conceptual sketches of its most popular world, the DRAGONLANCE® fantasy setting.  Now, 160,000 copies later, The Art of the Dragonlance Saga continues to fascinate both long-time fans and newly devoted readers of this New York Times best-selling epic tale.  Recently, however, one could only hope to find a well-loved, dog-eared copy in a convention auction or in some dusty corner of a secondhand bookshop.

Now TSR's most popular art book of all time is once more available.  This reprinted edition includes a new foreword by the DRAGONLANCE setting's most beloved authors, Margaret Weis and Tracy Hickman.

©1987 and 1998 TSR, Inc.


Heroes of Defiance

FIFTH AGE™
Dramatic Supplement

BY
Steve Miller

The Unsung Heroes of Ansalon

No one knows their names. There are no Sturm Brightblades or Tanis Half-Elvens among them. Yet for as long as Good has struggled against Evil, they have fought alongside the heroes famed of song and story.

They are the rogues, spies, diplomats, and scouts of Ansalon, the heroes whose coming goes unheralded and whose passing goes unnoticed. Although the generations will never rally around their legends, these secret freedom fighters remain vital to the struggle. All too often, heroes whose names we know would have failed without the efforts of men and women whose names are lost to all.

Heroes of Defiance offers background on these heroes and guidelines for playing them in the DRAGONLANCE®: FIFTH AGE™ setting. The handbook in this box, titled Cloak and Dagger, includes:

This boxed set also features Storm Over Krynn, a quest to uncover the truth behind the origin of the terrifying dragonspawn and learn the secrets of the Blue Dragon's latest scheme. Groups can play the adventure as Part Two of the Dragons of a New Age cycle or as a stand-alone scenario. This adventure links with events in the second FIFTH AGE novel, The Day of the Tempest by Jean Rabe.

Heroes of Defiance uses the SAGA™ dramatic adventure rules introduced in the DRAGONLANCE FIFTH AGE boxed set.

© 1997 TSR, Inc.


Heroes of Hope

FIFTH AGE®
Dramatic Supplement

BY
Duane Maxwell

Discover the Powers of the Mystics!

The free peoples of Ansalon are pushed ever back by the might of the Great Dragons and their fell minions. A hero's best weapon in this ongoing struggle is the energy of life itself, the strength of the spirit - the magic of mysticism.

Shapechangers, healers, necromancers, mentalists: Mystic heroes come in a broad array of character types and wield a wide spectrum of powers. A detailed sourcebook in Heroes of Hope offers background on these heroes and guidelines for using their powers in the DRAGONLANCE®: FIFTH AGE® setting. Chapters cover:

Heroes of Hope also features The Crown and the Serpent, an epic journey over land and sea to seek the Crown of Tides in a realm of aquatic elves. But in order to claim the crown, the heroes must first face Brine, the sea dragon lord of Dimernesti. A full-color illustrated poster map chronicles this quest, which paralells that of the heroes of the third FIFTH AGE novel, The Eve of the Maelstrom by Jean Rabe. This scenario is Part Four of the Dragons of a New Age cycle, but also is playable on its own.

Let the power of the heart be yours to command!

Heroes of Hope uses the SAGA™ dramatic adventure rules from the DRAGONLANCE: FIFTH AGE boxed set.

©1997 TSR, Inc.


Fate Deck

From the award-winning
Dragonlance® Fifth Age® Game

The Fate Deck is the heart of the SAGA™ dramatic adventure rules introduced in the DRAGONLANCE®: FIFTH AGE® game - voted Best Adventure Game of 1996 by Games magazine!

Now both roleplayers and fans of DRAGONLANCE novels can try their hand at SAGA storytelling, using just the rules, cards, and adventure in this box. Inside you'll find:

The SAGA Fate Deck is a great buy for FIFTH AGE players who would love a deck of their own, for those who want a replacement or extra deck, and for game masters eager to incorporate the SAGA rules into their home campaigns.

Be the Master of Your Fate!

The DRAGONLANCE FIFTH AGE boxed set is not required to roleplay with the SAGA dramatic adventure rules in this product.

© 1996, 1997 TSR, Inc.


Seeds of Chaos

Adventure

A Chaos War Adventure

BY DOUGLAS NILES

Includes conversions for the SAGA® Game Rules

"When the Storms of Chaos rage, even gods seek safe harbor."

- Augury readings in Palanthas, 383AC (Anonymous)

Krynn swelters in the grip of unnatural heat - a summer so dry and scorching the very world seems ready to burst into flame.  Across this baked landscape, Lord Ariakan's armies of Dark Knights sweep unchecked.  Finally, the great city of Palanthas, the jewel in Ansalon's crown, awaits the onslaught of unstoppable legions.

In Seeds of Chaos, players have their choice of roles:

In either case, the characters ultimately learn of their true enemy - a horde of chaos creatures lurking unseen beyond the northern horizon, poised to render every worldly conflict obsolete.

Seeds of Chaos uses the AD&D® game rules and provides information suitable for running the adventure using the SAGA® rules as well.  It is the start of a new adventure series that details the epic battles of the Chaos War, described in the novel Dragons of Summer Flame by Margaret Weis and Tracy Hickman.  This series can serve as a stand-alone campaign or as a crossover to introduce classic DRAGONLANCE® players to the current FIFTH AGE® setting.

To receive a free DRAGONLANCE newsletter, send your name and address to
LEGENDS OF THE LANCE™ Editor at our U.S. office.

©1998 TSR, Inc.

Palanthas

DRAMATIC SUPPLEMENT

BY
Steven "Stan!" Brown

No Other City Compares!

For centuries people from all across Krynn have flocked to the only city to come unscathed through the wars, dragon attacks, and world-shattering cataclysms.  Now your DRAGONLANCE® heroes can explore ancient and wondrous Palanthas, from her bustling waterfront to the cloistered mansions atop Nobles' Hill.

Make Palanthasthe center of your campaign!  Features like the city's never-before-revealed history, details on locations such as the Great Library of the Ages, beautifully rendered maps, new hero roles, and dozens of characters and story seeds will bring your DRAGONLANCE adventures to life.

Located deep within the realm of the blue dragon Skie, the city bearing Paladine's name suffers under the rule of the evil Knights of Takhisis.  Her citizens need champions now more than ever.

You are the Heroes
of Palanthas!

Palanthas uses the SAGA® game rules introduced in the DRAGONLANCE:  FIFTH AGE® boxed set.

©1998 TSR, Inc.