Dragonlance Descriptions

DLA1: Dragon Dawn

Official Game Adventure

BY DEBORAH CHRISTIAN

First in a fantastic series of adventures set in
Krynn's lost continent of Taladas!

Dragon Dawn. Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the War of the Lance. The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead?

Your heroes must set on a dangerous trek in pursuit of dragon killers, through the lands of hostile holderfolk and to the mysterious Pillars of the Moon. Along the way they encounter Dragon Knights (warriors with a magic touch!), ancient guardians, and other surprises in the transformed realm of Taladas.

This AD&D® adventure, set in the world of the DRAGONLANCE® saga, is the first of an epic trilogy beginning in the previously unknown continent of Taladas and ranging out to the Astral plane. Players must track down the dragon killers and warn the conclave of the Othlorx, but those are only the first steps in thwarting a dreadful conspiracy aimed at all of Krynn!

© 1990 TSR, Inc.


DLA2: Dragon Knight

Official Game Adventure

BY RICK SWAN

Second in a fantastic series of adventures set in
Krynn's lost continent of Taladas.

Someone or something is killing the Othlorx ("the Uninvolvved") dragons of Taladas. Not only good dragons, but the evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, the PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game - if the dragons don't get you, your employers might.

This quest will take the heroes from the alleys of rundown Gridmire through the entire Southern Steamwall region of Taladas and eventually to the Astral plane. The poisonous vapors of the Indanalis Sea have wreaked havoc with the inhabitants of this region, so be prepared to meet anything!

This AD&D® adventure, set in the world of the DRAGONLANCE® saga, is the second of an epic trilogy that begins in the previously unknown continent of Taladas and ranges out to the Astral plane. The players assume the roles of dragon hunters to discover the identity of the "master" behind the plan to wipe out the Othlorx dragons of Taladas.

© 1990 TSR, Inc.


DLA3: Dragon's Rest

Official Game Adventure

BY RICK SWAN

The earth-shaking conclusion to the epic begun in "Dragon Dawn"
and continued in Dragon Knight!

Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergems and forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Othlorx (Uninvolved) dragons, which is just the start of her plans for Taladas!

Your PCs must venture into eras and places hitherto unknown to them. The cindergems are strewn throughout the multiverse; ancient dragon burial grounds, magical ice palaces, crypts of restless dead, and much more await the heroes. And just who is that mysterious god who asks so much of them?

This AD&D® game adventure, set in the vast world of the DRAGONLANCE® saga, is the conclusion to an epic adventure that began with Dragon Dawn and continued with Dragon Knight. On the previously unknown continent of Taladas, the heroes must strive to thwart the extraplanar invasion of Erestem, Queen of Evil, also known as Takhisis. Failure means doom for all of Krynn!

    You need the Time of the Dragon boxed set in order to play this adventure. You need not have played either of the previous modules in this series; alternate beginnings are provided for players who have not done so.

© 1990 TSR, Inc.


DLC1: Classics Volume I

Four Official Game Adventures


DRAGONS OF DESPAIRDRAGONS OF HOPE
DRAGONS OF FLAMEDRAGONS OF DESOLATION

Calling all DRAGONLANCE® saga heroes! At long last, the first four DRAGONLANCE modules are back in print. Together for the first time, play the entire adventure of the first book of the DRAGONLANCE saga!
    Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm an entire continent. Explore the lost city of Xak Tsaroth, defeat the mighty black dragon Khisanth, and recover the Crystal Staff of Mishakal. Penetrate the fastness of Pax Tharkas and face the evil Verminaard and the
red dragon Ember. Can you survive the dangers of Skullcap, hounded by the undead minions of the wizard Fistandantilus? Your journey, should you survive that far, eventually takes you to the subterranean wonders of Thorbardin, the kingdom of the dwarves. What waits for you there is known only to those who dwell within!
    The immense, world-sweeping DRAGONLANCE saga awaits you. Answer the call to save the world of Krynn from the threat of ultimate evil!

An epic adventure for 3rd- to 8th-level characters.

© 1990 TSR, Inc.


DLC2: Classics Volume II

For Levels 8-12

by Grubb, Hickman, and Niles


DRAGONS OF ICEDRAGONS OF LIGHT
DRAGONS OF WARDRAGONS OF DECEIT

You hold in your hand the second in a series of all-in-one reprints of the epic adventures of the DRAGONLANCE® saga. This booklet comprises the adventures previously published as DL6 Dragons of Ice, DL7 Dragons of Light, DL8 Dragons of War, and DL9 Dragons of Deceit.

    This 128-page adventure booklet contains everything necessary to play this portion of the epic campaign. Relive the excitement of discovering

the Stone Dragon and the Tomb of Huma! Join the heroes, Silvara, and Theros Ironfeld on their journey into the heart of the Highlords' realm, the city of Sanction. Included are the character cards for the appropriate heroes and other characters, as well as a two-sided, two-color mapsheet for use with the adventure.

Take up this book, then, adventurer, and continue the DRAGONLANCE Saga!

© 1993 TSR, Inc.


DLC3: Classics Volume III

by Grubb, Hickman, and Niles


DRAGONS OF DREAMSDRAGONS OF FAITH
DRAGONS OF TRUTHDRAGONS OF TRIUMPH

This is the final installment in the DRAGONLANCE® Classics series, the dramatic conclusion to the entire 14-module DRAGONLANCE saga. Within are the reprints of DL10 Dragons of Dreams, DL12 Dragons of Faith, DL13 Dragons of Truth, and DL14 Dragons of Triumph, fully updated to AD&D® 2nd Edition rules.This 128-page book contains the maps, and descriptions that will take the Heroes of Legend from the ancient port of Tarsis to the depths of the Blood Sea and, finally, to the corrupt city of Neraka, the heart of the Dark Queen's empire. Can the Heroes at last foil Takhisis's evil plans forever? The answer lies within these pages.

© 1994 TSR, Inc.


DLE2: Dragon Magic

Official Game Adventure

BY RICK SWAN

Second in the exciting series of adventures set in the
fantastic world of the DRAGONLANCE® Saga!

The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict. . . and evil seems to be winning! The unnatural machinations of the treacherous Khardra - daughter of Takhisis herself! - have led to a crisis of cosmic proportions.
    The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races, there to meet the Astral Dragon himself. The nature of a plague claiming the lives of silver dragonhood is revealed, and the cure is presented to the companions. But the road to success is fraught with peril, the only route leading through a secret portal. If this portal becomes known to the forces of evil, disaster will surely result.
    This AD&D® adventure, set in the world of the DRAGONLANCE® saga, follows DLE1 - In Search of Dragons. Some burning questions are answered but more are raised. And as the players investigate, the knowledge they gain seems to point more and more to a sinister threat of evil undreamed of since the War of the Lance.

© 1989 TSR, Inc.


DLE3: Dragon Keep

Official Game Adventure

BY RICK SWAN

Third in the thrilling new series of adventures set in the fantastic world
of the DRAGONLANCE® saga!

The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons. They have performed many services for the dragons and passed the tests set out for them, earning the trust of these ancient creatures.
    But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons' homeland. If this is true, they must be stopped before they can launch an attack that could destroy this fabled dimension. The adventure leads player characters from the plains of Lunitari to the depths of the ocean and the abode of monstrous Artha, banished daughter of Takhisis.
    This third module brings to a climax the epic tale begun in DLE1, In Search of Dragons, and continued in DLE2, Dragon Magic. On success or failure hangs the fate of one of the noblest races on Krynn.

© 1989 TSR, Inc.


DLQ1: Knight's Sword

for 3 to 6 Characters of Levels 1-3

Official Game Adventure

BY COLIN MCCOMB
WITH THOMAS M. REID

Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hearts. Eagerness and anticipation fill the sun-filled morning air, as the candidates jockey for position, ready to show their prowess before the Knights of the Orders. My Honor is My Life. One Knight, however, does not live by the Oath.

    The sword of Sturm Brightblade is gone, stolen from his dead body. The dishonorable one must be brought to justice, before he flees forever and the blade lost. The trail leads through webs of intrigue to traitors and thieves most foul. This is a task suitable only for those of keen mind and stout heart, for danger will confront them at every turn.

    This is the first adventure module written for the Tales of the Lance Boxed Set, and is especially designed for beginning players and the DUNGEON MASTER™. It reveals for the first time the powers of the Brightblade, the hereditary sword of Sturm Brightblade, a Hero of the War of the Lance. Additional background information is included, along with new magical items and some pregenerated characters to help get the adventure running quickly and easily.

© 1992 TSR, Inc.


DLQ2: Flint's Axe

For characters level 2-4

Official Game Adventure

BY TIM BEACH

Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces.
    Or was it?
    Now, rumors are circulating that Flint's axe has been seen around Hillhome. It is up to the player characters to solve the mystery and find the legendary battle axe of one of the Heroes of the Lance.
    This adventure, for characters of level 2-4, serves to introduce players and dungeon masters alike to the world of Krynn. Pregenerated player characters are included, so preparation time can be reduced.
    Magic, monsters, and mystery await all who accept the quest for one of the legendary items of the world of Krynn!

Copyright © 1992 TSR, Inc.


DLR1: Otherlands

Official Game Accessory

BY HARING, BENNIE, AND TERRA

Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventure.
    Far beneath the vastness of Krynn's oceans is Watermere, home to the reclusive Dargonesti sea elves. In their valley on the sea floor, they work, play, explore and resist the plots and forces of Takhisis, the Dark Queen, whose ambitions to conquer Krynn extend even to the seas and the lands below them. Air-breathers are occasionally brought to Watermere with the aid of powerful magic - sometimes as guests, sometimes as pets, sometimes as prey . . . which will you be?
    Silesia is a jungle island with a spine of forbidding mountains running its length. Do the gods dwell upon the lofty peaks, as the superstitious natives believe? Or do they just say that because no one who goes
to the mountains ever comes back?
    South of Ansalon, past the Ice Wall for another thousand miles, lies the south pole of Krynn. And there, warmed by lava flows deep below the surface, is the underground world of Chorane. Three human tribes, all descended from the same group of settlers, wage a bitter and never-ending civil war, with evil dwarves and a long-lost off-shoot of the kender race rounding out the balance of power. Outsiders should pick their allies carefully, lest they become sacrifices for the great dragons that lair far beneath the pole.
    Otherlands is a 96-page sourcebook detailing three fascinating, never-seen-before areas on the planet of Krynn, home of the DRAGONLANCE® saga, for the ADVANCED DUNGEONS & DRAGONS® 2nd Edition game. A full-color map of the Otherlands is also included.

© 1990 TSR, Inc.


DLR2: Taladas: The Minotaurs

for use with all levels of play

Official Game Accessory

BY COLIN MCCOMB

Awe-inspiring, brutish, militaristic, honor-bound: All these words and more describe the minotaurs of Taladas, the "other continent" on the world of Krynn.
    This booklet exposes the secrets of minotaur society for the first time in the DRAGONLANCE® campaign setting. Among the information within these pages are their origin myths, bureaucratic organizations, military strategies,
and philosophical leanings. Major minotaur non-player characters are also delineated - including a magic-user and a paladin of Paladine! The Warriors' Guild is explored in detail, for use in your own campaign.
    Prepare to be enlightened (and perhaps surprised!) as you read this, the first material ever released about these mysterious and misunderstood creatures: the minotaurs of Taladas.

Copyright © 1991 TSR, Inc.


DLR3: Unsung Heroes

for use with all levels of play

Official Game Accessory

Caramon, Raistlin, Tika, Laurana, Tanis, Sturm, Flint, Tasselhoff . . . heroes all, their names are known by everyone familiar with their saga. But there are others as well: veterans of the War of the Lance, players behind the scenes, and even those who had no involement with the War whatsoever who are still heroes in their own right. Many are presented here for the first time. Among them:
  • Grindlethorpe, the first Krynnish gnome to complete three Lifequests;
  • Fester, Queen of the Gully Dwarves of Mudhole, wife to Nomscul, Best Cook, Chief Shaman, and Queen's First Husband (a much more distinguished title than "King");
  • Liliornin, an elven wizard whose first adventure pitted her against a death knight and an enclave of Wizards of the Black Robe (and introduced her to her longtime adventuring companion);
  • and many, many others.

Each entry is presented in a format akin to the Monstrous Compendium pages, with statistics, proficiencies and other pertinent adventuring information, a description, and background material, among other things. Many entries first appeared in the ADVANCED DUNGEONS & DRAGONS™ Trading Cards, and have been expanded for inclusion in this product.

Add new life to your DRAGONLANCE® campaign with these new characters, the Unsung Heroes!

Copyright © 1992 TSR, Inc.