Dragonlance Descriptions

DL1: Dragons of Despair

Official Game Adventure

by Tracy Hickman

You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will.
    For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading army has burned their villages and put their families and friends to the sword. Among these stories you hear even darker rumors - that older evils, the dragons themselves, have returned to the world, for new and more terrible purposes.
    "Dragons of Despair" is the first in TSR's new series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Your players will adventure in the world of Krynn, visit strange places such as Haven or ruined Xak Tsaroth, and encounter the bizarre draconians and spectral minions. They can play the modules as a set of separate adventures or as a great quest that spans the entire DRAGONLANCE™ story.

An Adventure for Character Levels 4-6.

©1984 TSR, Inc.


DL2: Dragons of Flame

Official Game Adventure

by Douglas Niles

The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors.
    And Solace is only one outpost: the dragonarmies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave caravan hauls hundreds of them to the fortress prison of Pax Tharkas.
    "Dragons of Flame" is the second in TSR's new series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Your players will adventure in the world of Krynn and visit strange places such as Qualinost or the Sla-Mori, encountering bizarre draconians and disgusting Aghar. They can play the modules as a set of separate adventures or as a great quest that spans the entire DRAGONLANCE™ story.

An Adventure for Character Levels 5-7

©1984 TSR, Inc.


DL3: Dragons of Hope

Part 3 of the first book of DRAGONLANCE

Official Game Adventure

by Tracy Hickman

BOOKSMODULESMINIATURES

The DRAGONLANCE saga continues!
    You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness.
    There is only one hope for you - to find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists!
    Through the snow-covered Kharolis Mountains, across the Dergoth Plain, haunted with the ghosts of ancient armies, and to the incredible mountain known only as Skullcap, you search for the answer that will save the refugees of Pax Tharkas . . . and yourself!
    "Dragons of Hope" is the exciting third part of the First Book of Dragonlance, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. This adventure can be played as a part of a separate adventure, or as part of the great quest that spans the entire DRAGONLANCE story.

An Adventure for Character Levels 6-8

©1984 TSR, Inc.


DL4: Dragons of Desolation

Ending the First Book of Dragonlance

Official Game Adventure

by Tracy Hickman and Michael Dobson

BOOKSMODULESMINIATURES

The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery - but freedom and safety lie over an impassable mountain range!
    There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass.
    What price will the dwarven thanes ask? Can you succeed in your mission before the draconians destroy the hidden camp of the refugees?
    "Dragons of Desolation" is the fourth DRAGONLANCE™ adventure for use with the ADVANCED DUNGEONS & DRAGONS™ game system, and concludes the First Book of Dragonlance. You can play this adventure by itself, or as part of the grand quest that spans the entire DRAGONLANCE story.

An Adventure for Character Levels 6-8

© 1984 TSR, Inc.


DL5: Dragons of Mystery

Source book for the incredible DRAGONLANCE™ saga!

Official Game Accessory

Michael Dobson

BOOKSMODULESMINIATURES

At last! A sourcebook for the most exciting epic ever from TSR, Inc!
    Now, you and your players can have the entire world of Krynn at your fingertips!
    "Dragons of Mystery" gives you the background and tools necessary to run a complete DRAGONLANCE™ campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?
    This package contains a four-color map of the Continent of Ansalon, where all the adventures in the DRAGONLANCE saga take place. Player Character Sheets for the DRAGONLANCE heroes (illustrated by LARRY ELMORE) give your players an exciting tool for visualizing their characters. Even the stars in the heavens are shown on a special map of the constellations!
    Join the quest! Live the adventure! The DRAGONLANCE saga continues!

© 1984 TSR, Inc.


DL6: Dragons of Ice

Beginning the Second Book of the DRAGONLANCE™ Saga

Official Game Adventure

Douglas Niles

BOOKSMODULESMINIATURES

The DRAGONLANCE™ saga continues!
    The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
    But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets.
    A new quest is before you: to find one of the legendary Dragon Orbs, mighty weapons that destroyed the dragons in ancient times.
    Your path leads you to Icewall Castle, abode of an awesome white dragon and her minions. What awaits on the treacherous glacier? Can you defeat the evil guardians of the castle and recover the Orb of the Silver Dragon?
    "Dragons of Ice" is the fifth DRAGONLANCE adventure for use with the ADVANCED DUNGEONS & DRAGONS® game system and begins the Second Book of the DRAGONLANCE saga. You can play this adventure by itself, or as a part of the grand quest that spans the entire DRAGONLANCE story.

An adventure for Character Levels 6-9

© 1985 TSR, Inc.


DL7: Dragons of Light

Continuing the Second Book of the DRAGONLANCE™ Saga

Official Game Adventure

Jeff Grubb

BOOKSMODULES

Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile uneasy peace.
    This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall. Will the pitfalls of conflicting elven nations ensnare you? Can you escape across the wilds of Ergoth to the outpost of the Solamnic Knights, evading the wild elves in your path? Will you discover the secret of Huma's tomb and find the final resting place of the dragonlances of old?
    "Dragons of Light" is the sixth in the series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system and continues the Second Book of the DRAGONLANCE saga. You can play this adventure by itself or as a part of the grand quest that spans the entire DRAGONLANCE story.

An adventure for Character Levels 7-9

© 1985 TSR Inc.


DL8: Dragons of War

Continuing the Second Book of the DRAGONLANCE™ Saga

Official Game Adventure

Tracy and Laura Hickman

BOOKSMODULES

The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.
    Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy.
    All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde on the march. An enemy line more than a thousand strong is sighted moving toward the tower.
    The Knights glance from side to side. Divided by politics and their strict code of honor, the Knights can only withstand the coming assault if they unite against the common enemy.
    "Dragons of War" is the eighth in the series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Included are optional AD&D® BATTLESYSTEM™ miniatures rules. You can play this adventure by itself or as a part of the grand quest that spans the entire DRAGONLANCE saga.

An adventure for Character Levels 8 - 10

© 1985 TSR Inc.


DL9: Dragons of Deceit

Concluding the Second Book of the DRAGONLANCE® Saga

Official Game Adventure

by Douglas Niles

BOOKSMODULES

Beckoned by a mysterious visitor, the heroes embark on a mission into the very heart of the Dragon Highlords' realm. The ominous city of Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons' oath.
    Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his evil minions. Can the heroes solve the mystery of the dragons' oath? Will they penetrate the deception of the Dark Queen in time to bring salvation to Krynn? Or will their valiant efforts be in vain?
    "Dragons of Deceit" is the astounding conclusion to the second book of the epic DRAGONLANCE® saga, for use with the ADVANCED DUNGEONS & DRAGONS® game system. You can play this adventure by itself or as a part of the grand quest that covers the entire DRAGONLANCE story.

An adventure for Character Levels 8-10

© 1985 TSR Inc.


DL10: Dragons of Dreams

Beginning the Final Book of the DRAGONLANCE® Saga

Official Game Adventure

by Tracy Raye Hickman

BOOKSMODULES

Silvanesti . . . ancient homeland of the elves. The wonders of Silvanesti are fabled throughout Krynn - the beauty of its forest where each tree is uniquely shaped by elven skill, its gardens of song, its cities molded lovingly from uncut stone. . . . All this and more make up its legendary beauty.
    Yet now the Silvanesti elves are gone. For long years, their warriors stood against the hordes of the Dragonarmy. Then, suddenly, they fled their wondrous land and journeyed into the west. Something more terrible than dragons caused the fall of the Eternal Kingdom.
    At the bidding of the Princess Alhana, you enter the fabled Land of Dreams . . . now fallen into a nightmare!
    "Dragons of Dreams" picks up the tale of Tanis, Caramon, Raistlin, and others as they flee from the ruins of Tarsis. It is the tenth in a series of fifteen DRAGONLANCE® adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. You can play this adventure by itself or as part of the grand DRAGONLANCE® story.

An adventure for Character Levels 8-10

© 1985 TSR Inc.


DL11: Dragons of Glory

The Game of the DRAGONLANCE® Saga

Official Simulation Game

by Douglas Niles and Tracy Hickman

BOOKSMODULES

Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn.
    In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course of the war and several major battles of the time. Each battle discussion ends with the set up and victory conditions that will enable you to control the course of the War of the Lance.
    "Dragons of Glory" is a complete strategic simulation game requiring no other rules to play. Yet it is also an invaluable tool for the game master as it can add more excitement to DRAGONLANCE® campaigns.
    "Dragons of Glory" includes a huge two-piece, full-color map of the continent of Ansalon, nearly 400 counters representing both the Whitestone and the Dragon Highlord forces, a 16-page scenario book with Gunthar's memoirs, and an eight-page rules book.

A strategic game supplement to the
DRAGONLANCE series!

© 1985 TSR Inc.


DL12: Dragons of Faith

Continuing the Final Book of the DRAGONLANCE® Saga

Official Game Adventure

by Harold Johnson and Bruce Heard

BOOKSMODULES

The Blood Sea of Istar ... grim reminder of the vengeance of the gods. Roiling and churning angrily, these sanguine waters are the grave of many a brave sailor. Across this haunted sea the heroes must journey to find freedom and victory.
    Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches.
    But fate deals them a strange hand, placing the cornerstone to the Dark Queen's defeat within their reach. If only they can capture the crucial pawn before darkness snatches it away!
    This adventure features a miniature deck of TALIS cards used in games of skill and chance on the world of Krynn. Rules for games common to the lands of Ansalon are included.
    Dragons of Faith is the twelfth in the series of DRAONGLANCE® adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Included are optional BATTLESYSTEM™ miniatures rules. You can play this adventure by itself or as a part of the grand quest that spans the entire DRAGONLANCE saga.

An Adventure for Character Levels 9-10

© 1986 TSR Inc.


DL13: Dragons of Truth

Continuing the Final Book of the DRAGONLANCE® Saga

Official Game Adventure

by Tracy Hickman

BOOKSMODULES

The key to victory is at hand as the Heroes of Legend set out on their final quest!

    The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent on the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand.
    Yet hidden knowledge has come to light. The world is doomed unless a fearless band of heroes can pass through the lands of the evil empire into its very heart - the City of Neraka and the Temple of the Queen of Darkness.
    Yet there are other forces at work in the lands of evil, forces unknown to the Dragon Empire and the Whitestone Council.
    The Glitterpalace of Paladine is a fabled place of ancient times. No one knows where the door is to befounf. No one walks its halls without being changed. Its invitations are subtle, but its truth is sure . . . for those who survive.

An Adventure for Character Levels 10-13

© 1986 TSR Inc.


DL14: Dragons of Triumph

The Final Adventure in the DRAGONLANCE® Saga

Official Game Adventure

by Douglas Niles

BOOKSMODULES

The incredible DRAGONLANCE® saga comes to its thrilling conclusion in this high-level adventure. The Heroes face their ultimate challenge as the Queen of Darkness exerts all her might to claim Krynn as her own.
    Each of six possible endings leads to the defeat of either the Queen or the Heroes, and determines whether Krynn's future is one of light or darkness.
    This adventure includes an optional BATTLESYSTEM™ scenario on the grandest scale yet published - five armies of evil take the field against the combined forces of good!
    Finally, the DM is provided with a detailed sourcebook that details endless opportunities for further adventure in the world of Krynn.
    Dragons of Triumph presents the culmination of the 14-module DRAGONLANCE series, but it can also stand alone as a challenging, high-level adventure.

An Adventure for Character Levels 10-14

© 1986 TSR Inc.


DL15: Mists of Krynn

Official Game Adventure

Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling DRAGONLANCE® adventures and novels, Krynn is the most popular fantasy role-playing world ever.

    The Mists of Krynn makes that world even more exciting for ADVANCED DUNGEONS & DRAGONS® game players everywhere! Twelve different authors have combined to fill this book with adventures, new NPCs, and in-depth looks at the unique races of Krynn, including Kender, Gully Dwarves, Shadow People, and the fearsome Draconians! The adventures take place in many different times - before, during, and after the War of the Lance - and are designed for characters from Level 0 to 15.

    So enter the Mists of Krynn, but bring your wits and your courage - adventure awaits!

© 1988 TSR, Inc.

DL16: World of Krynn

Official Game Adventure

You are cordially invited to enter the dangerous world of the DRAGONLANCE® saga. The World of Krynn brings you to previously unexplored corners of Krynn with new challenges for your characters.

    Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus. Run a merry chase over hill and heath in search of a lost boy - can you find Master Lor before other, more sinister searchers? Travel to the far-away isle of Mithas and save the remnants of a dying race of bird-men from the savage minotaurs, while simultaneously trying to thwart a massive invasion of Ansalon.

    The World of Krynn beckons to you; return to adventure once again in the world of fearsome dragons and vile draconians.

© 1988 TSR, Inc.