DL1: Dragons of Despair
by Tracy Hickman
©1984 TSR, Inc.
DL2: Dragons of Flame
by Douglas Niles
©1984 TSR, Inc.
DL3: Dragons of Hope
Official Game Adventure by Tracy Hickman
©1984 TSR, Inc.
DL4: Dragons of Desolation
Official Game Adventure by Tracy Hickman and Michael Dobson
© 1984 TSR, Inc.
DL5: Dragons of Mystery
Official Game Accessory Michael Dobson © 1984 TSR, Inc.
DL6: Dragons of Ice
Official Game Adventure Douglas Niles © 1985 TSR, Inc.
DL7: Dragons of Light
Official Game Adventure Jeff Grubb © 1985 TSR Inc.
DL8: Dragons of War
Official Game Adventure Tracy and Laura Hickman © 1985 TSR Inc.
DL9: Dragons of Deceit
Official Game Adventure by Douglas Niles
© 1985 TSR Inc.
DL10: Dragons of Dreams
Official Game Adventure by Tracy Raye Hickman
© 1985 TSR Inc.
DL11: Dragons of Glory
Official Simulation Game by Douglas Niles and Tracy Hickman
© 1985 TSR Inc.
DL12: Dragons of Faith
Official Game Adventure by Harold Johnson and Bruce Heard
© 1986 TSR Inc.
DL13: Dragons of Truth
Official Game Adventure by Tracy Hickman
The port city of Kalaman seems as tranquil as a morning breeze. Yet on the horizon the terrible might of the Dragon Empire rushes unchecked, intent on the city's destruction. Poised now to meet them is the Army of Whitestone with its vaunted Solamnic Knights. The final conflict is at hand. © 1986 TSR Inc.
DL14: Dragons of Triumph
Official Game Adventure by Douglas Niles
© 1986 TSR Inc.
For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading army has burned their villages and put their families and friends to the sword. Among these stories you hear even darker rumors - that older evils, the dragons themselves, have returned to the world, for new and more terrible purposes.
"Dragons of Despair" is the first in TSR's new series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Your players will adventure in the world of Krynn, visit strange places such as Haven or ruined Xak Tsaroth, and encounter the bizarre draconians and spectral minions. They can play the modules as a set of separate adventures or as a great quest that spans the entire DRAGONLANCE™ story.
And Solace is only one outpost: the dragonarmies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave caravan hauls hundreds of them to the fortress prison of Pax Tharkas.
"Dragons of Flame" is the second in TSR's new series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Your players will adventure in the world of Krynn and visit strange places such as Qualinost or the Sla-Mori, encountering bizarre draconians and disgusting Aghar. They can play the modules as a set of separate adventures or as a great quest that spans the entire DRAGONLANCE™ story.BOOKS MODULES MINIATURES
You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness.
There is only one hope for you - to find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists!
Through the snow-covered Kharolis Mountains, across the Dergoth Plain, haunted with the ghosts of ancient armies, and to the incredible mountain known only as Skullcap, you search for the answer that will save the refugees of Pax Tharkas . . . and yourself!
"Dragons of Hope" is the exciting third part of the First Book of Dragonlance, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. This adventure can be played as a part of a separate adventure, or as part of the great quest that spans the entire DRAGONLANCE story.BOOKS MODULES MINIATURES
There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass.
What price will the dwarven thanes ask? Can you succeed in your mission before the draconians destroy the hidden camp of the refugees?
"Dragons of Desolation" is the fourth DRAGONLANCE™ adventure for use with the ADVANCED DUNGEONS & DRAGONS™ game system, and concludes the First Book of Dragonlance. You can play this adventure by itself, or as part of the grand quest that spans the entire DRAGONLANCE story.BOOKS MODULES MINIATURES
Now, you and your players can have the entire world of Krynn at your fingertips!
"Dragons of Mystery" gives you the background and tools necessary to run a complete DRAGONLANCE™ campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?
This package contains a four-color map of the Continent of Ansalon, where all the adventures in the DRAGONLANCE saga take place. Player Character Sheets for the DRAGONLANCE heroes (illustrated by LARRY ELMORE) give your players an exciting tool for visualizing their characters. Even the stars in the heavens are shown on a special map of the constellations!
Join the quest! Live the adventure! The DRAGONLANCE saga continues!BOOKS MODULES MINIATURES
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets.
A new quest is before you: to find one of the legendary Dragon Orbs, mighty weapons that destroyed the dragons in ancient times.
Your path leads you to Icewall Castle, abode of an awesome white dragon and her minions. What awaits on the treacherous glacier? Can you defeat the evil guardians of the castle and recover the Orb of the Silver Dragon?
"Dragons of Ice" is the fifth DRAGONLANCE adventure for use with the ADVANCED DUNGEONS & DRAGONS® game system and begins the Second Book of the DRAGONLANCE saga. You can play this adventure by itself, or as a part of the grand quest that spans the entire DRAGONLANCE story.BOOKS MODULES
This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall. Will the pitfalls of conflicting elven nations ensnare you? Can you escape across the wilds of Ergoth to the outpost of the Solamnic Knights, evading the wild elves in your path? Will you discover the secret of Huma's tomb and find the final resting place of the dragonlances of old?
"Dragons of Light" is the sixth in the series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system and continues the Second Book of the DRAGONLANCE saga. You can play this adventure by itself or as a part of the grand quest that spans the entire DRAGONLANCE story.BOOKS MODULES
Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragonarmy.
All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde on the march. An enemy line more than a thousand strong is sighted moving toward the tower.
The Knights glance from side to side. Divided by politics and their strict code of honor, the Knights can only withstand the coming assault if they unite against the common enemy.
"Dragons of War" is the eighth in the series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Included are optional AD&D® BATTLESYSTEM™ miniatures rules. You can play this adventure by itself or as a part of the grand quest that spans the entire DRAGONLANCE saga.BOOKS MODULES
Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his evil minions. Can the heroes solve the mystery of the dragons' oath? Will they penetrate the deception of the Dark Queen in time to bring salvation to Krynn? Or will their valiant efforts be in vain?
"Dragons of Deceit" is the astounding conclusion to the second book of the epic DRAGONLANCE® saga, for use with the ADVANCED DUNGEONS & DRAGONS® game system. You can play this adventure by itself or as a part of the grand quest that covers the entire DRAGONLANCE story.BOOKS MODULES
Yet now the Silvanesti elves are gone. For long years, their warriors stood against the hordes of the Dragonarmy. Then, suddenly, they fled their wondrous land and journeyed into the west. Something more terrible than dragons caused the fall of the Eternal Kingdom.
At the bidding of the Princess Alhana, you enter the fabled Land of Dreams . . . now fallen into a nightmare!
"Dragons of Dreams" picks up the tale of Tanis, Caramon, Raistlin, and others as they flee from the ruins of Tarsis. It is the tenth in a series of fifteen DRAGONLANCE® adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. You can play this adventure by itself or as part of the grand DRAGONLANCE® story.BOOKS MODULES
In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course of the war and several major battles of the time. Each battle discussion ends with the set up and victory conditions that will enable you to control the course of the War of the Lance.
"Dragons of Glory" is a complete strategic simulation game requiring no other rules to play. Yet it is also an invaluable tool for the game master as it can add more excitement to DRAGONLANCE® campaigns.
"Dragons of Glory" includes a huge two-piece, full-color map of the continent of Ansalon, nearly 400 counters representing both the Whitestone and the Dragon Highlord forces, a 16-page scenario book with Gunthar's memoirs, and an eight-page rules book.
DRAGONLANCE series!BOOKS MODULES
Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches.
But fate deals them a strange hand, placing the cornerstone to the Dark Queen's defeat within their reach. If only they can capture the crucial pawn before darkness snatches it away!
This adventure features a miniature deck of TALIS cards used in games of skill and chance on the world of Krynn. Rules for games common to the lands of Ansalon are included.
Dragons of Faith is the twelfth in the series of DRAONGLANCE® adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Included are optional BATTLESYSTEM™ miniatures rules. You can play this adventure by itself or as a part of the grand quest that spans the entire DRAGONLANCE saga.BOOKS MODULES
Yet hidden knowledge has come to light. The world is doomed unless a fearless band of heroes can pass through the lands of the evil empire into its very heart - the City of Neraka and the Temple of the Queen of Darkness.
Yet there are other forces at work in the lands of evil, forces unknown to the Dragon Empire and the Whitestone Council.
The Glitterpalace of Paladine is a fabled place of ancient times. No one knows where the door is to befounf. No one walks its halls without being changed. Its invitations are subtle, but its truth is sure . . . for those who survive.BOOKS MODULES
Each of six possible endings leads to the defeat of either the Queen or the Heroes, and determines whether Krynn's future is one of light or darkness.
This adventure includes an optional BATTLESYSTEM™ scenario on the grandest scale yet published - five armies of evil take the field against the combined forces of good!
Finally, the DM is provided with a detailed sourcebook that details endless opportunities for further adventure in the world of Krynn.
Dragons of Triumph presents the culmination of the 14-module DRAGONLANCE series, but it can also stand alone as a challenging, high-level adventure.