You've found the ideal all-in-one playing aid for your favorite game with the AD&D® Game Fighter's Player Pack. Inside your Player Pack is the information you need to play your chosen class of character - the fighter - with skill and finesse, and a gathering of playing aids selected by TSR game designers as the items both experienced and beginning gamers find most useful. Look at everything you get:
Dungeon Master's Design Kit
By Harold Johnson and Aaron Allston
That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas, refereeing hints, and ready-to-use materials that will make you a better-prepared Dungeon Master - without without spending a lot of extra time you don't have!
The Dungeon Master's Design Kit includes a 32-page book of forms, designed to keep important information together and at your fingertips. A number of difficult refereeing situations are covered, including the chase scene, one of the toughest AD&D® game situations to judge. Another 32-page book contains the "DM's Cookbook," full of ready-to-go ingredients that you can combine in a flash to spice up your campaign. The last book puts the package all together, including loads of practical advice on becoming a better DM.
So pick up the Dungeon Master's Design Kit, harried DM - and watch your AD&D® campaign take off!
College of Wizardry
by Bruce R. Cordell So you want to learn Magic?
With the coming of the Dragon of Shades, an Age of the World came to an apocalyptic end. Centuries passed, and civilization limped back into the light of knowledge. Now a new Age has dawned, as the wizards of the present seek to discover the lost arcane art of the past known only as The Language Primeval! College of Wizardry presents a complete guild of magic that can be placed in its entirety into any campaign world. This 96-page booklet contains:
Return to the Tomb of Horrors
By BRUCE R. CORDELLWITH FOREWORD The nightmare of Acererak's tomb Now imagine that the horror is beginning all over again. The sinister wizard Acererak took great pains to safeguard his tomb. It took many years, and many more lives, before his evil was finally laid to rest. But though the demilich is gone, he is not forgotten. Others who would become as he was have traveled to the site of Acererak's tomb seeking the secrets of mastery over death. Slowly these pilgrims gathered, eventually building in the shadow of the tomb itself a community dedicated to the dark arts: Skull City. But even these twisted necromancers have no inkling of the true evil that swells and crackles beneath their feet. This boxed adventure contains: Return to the Tomb of Horrors is an epic adventure for characters of levels 13-16.
A Paladin in Hell
by Monte Cook Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeous. To some, justice is more imporant than glory, duty is more important than desire, and goodness is more important than life. The great paladin Klysandral was such a man. But even the sleep of death, at the end of a long lifetime spent battling evil, did not bring peace to Klysandral. Dunring his funeral, the entire Temple of Neheod was dragged by terrible magic into the Nine Hells, along with the soul of Klysandral and scores of living mourners! What unearthly motive could be behind this tragedy? Only the bravest, strongest, and most resolute heroes will have the mettle to find the answer. Along the way, they will meet the enigmatic wizard Emirikol the Chaotic, sail aboard the fiendish ship Demonwing, and finally face the horrific minions and overwhelming terrors of Hell itself. Only the path of light can lead the bravest of the brave into perdition and safely out again. Step wisely, and walk in justice.
Road to Danger
From the pages of Dungeon® magazine Edited by Christopher Perkins An adventure anthology for characters of levels 1-3 The road to adventure is fraught with danger. Travel swiftly, and guard yourselves well. For a group of unsung heroes, the challenge begins with six adventures originally presented in Dungeon® Adventures magazine:
BY E. GARY GYGAX
once again hungers for life!from "The Canticle of Thumis," 142:15
©1998 TSR, Inc.
Road to Danger is a collection of low-level adventures for the ADVANCED DUNGEONS & DRAGONS® game. Each adventure stands alone, but any or all of them can be inserted easily into an ongoing AD&D® campaign designed to challenge low-level characters and prepare them for even greater dangers down the road!
©1998 TSR, Inc.