A1: Slave Pits of the Undercity
by David Cook AN ADVENTURE FOR CHARACTER LEVELS 4-7
It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. You and your fellow adventurers have been recruited to root out and destroy the source of these raids. But beware, hundreds of good men and women have been taken by the slavers and have never been seen or heard from again!
This module was originally used for the official ADVANCED DUNGEONS & DRAGONS Tournament at GenCon XIII and is the first of four in a series of related tournament modules from TSR.
This module contains a challenging scenario, the tournament scoring system plus nine pre-rolled, playtested tournament characters. Also included are large scale referee's maps, notes, and background information. A1 is a complete adventure in itself, but is also a companion to A2 (Secret of the Slavers' Stockade), A3 (Assault on the Aerie of the Slave Lords), and A4 (In the Dungeons of the Slave Lords). Be sure to look for other exciting adventure modules from the Game Wizards at TSR.
A2: Secret of the Slaver's Stockade
A3: Assault on the Aerie of the Slave Lords
A4: In the Dungeons of the Slave Lords
by Lawrence Schick This module was originally used for the final round of the official ADVANCED DUNGEONS & DRAGONS® Open Tournament at the GEN CON® XIII Game Convention, and is the culmination of a series of four related tournament modules from TSR.
This module contains a challenging scenario for experienced players, the tournament scoring system, and nine fully-equiped, playtested tournament characters. Also included are large-scale referee's maps, playing aids, notes, and background information. A4 is a complete adventure in itself, but can also be used in conjunction with A1 (SLAVE PITS OF THE UNDERCITY), A2 (SECRET OF THE SLAVERS' STOCKADE), and A3 (ASSAULT ON THE AERIE OF THE SLAVE LORDS). Be sure to look for other exciting adventure modules from the Game Wizards at TSR.
A1-4: Scourge of the Slave Lords
C1: Hidden Shrine of Tamoachan (brown)
C2: The Ghost Tower of Inverness (red cover)
C4: To Find a King
C6: The Official RPGA™ Tournament Handbook
Official Competition Adventure
Welcome to the world of tournament competition! ©1987 TSR, Inc.
CB2: Conan - Against Darkness
D2: Shrine of the Kuo-Toa
by Gary Gygax Official D&D Tournament Module used at GenCon XI
©1978, TSR Games
D3: The Vault of the Drow (blue cover)
DQ1: The Shattered Statue
Dual Game System Adventure
"A mutual friend has praised your skills highly. If you seek rich reward and the opportunity to delve into mysteries ancient and lost, bring this bottle forthwith to my demesne in the village of Volkumburgh. Together we may seek to bring mankind the lost wonder of the awtawmatawn."
A mysterious note, a disappearing 5-foot-long religious relic, and the ruins of two magical schools. What do these things have in common? How deeply are your party members involved in all this?
"The Shattered Statue" is the first dual-game-system module of its kind. Players of both the AD&D® game system and DRAGONQUEST® game system can use this adventure. It is suitable for use with the FORGOTTEN REALMS™ campaign setting.
EX1: Dungeonland
EX2: The Land Beyond the Silver Mirror
G2: Glacial Rift of the Frost Giant Jarl
GDQ1-7: Queen of the Spiders
OFFICIAL GAME ADVENTURE by Gary Gygax
She sits at the center of her Web, a dark force of intense evil power. Her strands reach out across Oerth, through the Crystalmist mountains, across the embattled human kingdoms, and even reaching the councils of Pomarj and beyond.
I1: Dwellers of the Forbidden City
I2: Tomb of the Lizard King
I3: Pharoah
I4: Oasis of the White Palm
I5: Lost Tomb of Martek
I3-5: The Desert of Desolation
I6: Ravenloft
I8: Ravager of Time
Official Game Adventure Graeme Morris & Jim Bambra
So this is the Ffenargh? Mile after mile of stinking bogs overlain by a swirling mist that clings to the skin and chills to the bone. Ahead, a decrepit causeway rises scant inches above the fetid waters and meanders its way through the twisted forms of stunted trees into the depths of this forsaken land. For years, these blighted fens have been ignored by the outside world, but now an urgent summons brings you into the Ffenargh, to the Court of the Lords Spiritual at Eylea. A foul murder has been committed. Geoffrey D'Arcy, Lord of Myrkfast, has been slain by his own son and you are called upon to find out why. Death has always hung over this mire, but now an ancient evil has returned to haunt the mist - an evil whose icy fingers reach out to crush any who dare delve its secrets. You who have faced death a thousand times, meet it now in its most terrible guise. Can you defeat it, or will you fall victim to the Ravager of Time?
©Copyright 1986 TSR Inc.
I9: Day of Al'Akbar
I10: The House on Gryphon Hill
L1: The Secret of Bone Hill
L2: The Assassin's Knot
Q1: Queen of the Demonweb Pits
REF3: The Book of Lairs
REF4: The Book of Lairs II
RS1: Red Sonja Unconquered
by Anne Gray McCready
If you but have the will Sonja, you may use your strength to make the world your home. You may become a wanderer, the equal of any man or woman you meet.
Steel met steel as Sonja slashed wildly before her. Sparks flew into the air; the mercenary's sword flew to the ground. Her arms vibrated with the contact and her hands grew numb as she tightened her grip on the mighty sword. Still they came - only four in all, but wiht deadly intent shining deep within their hungry eyes.
What do these men seek? Why would they die rather than run?
RED SONJA ©1986 Red Sonja Corp.
S3: Expedition to the Barrier Peaks
S4: The Lost Caverns of Tsojcanth
S1-4: Realms of Horror
T1: Village of Hommlet (pastel)
T1: Village of Hommlet (green cover)
T1-4: Temple of Elemental Evil
A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities.
U1: The Sinister Secret of Saltmarsh
U2: Danger at Dunwater
U3: The Final Enemy
UK1: Beyond the Crystal Cave
UK2: The Sentinel
AN ADVENTURE FOR CHARACTER LEVELS 4-7
Featuring Adventures by: Daniel Kramarsky
and Jean & Bruce Rabe
The Role Playing Game Association™ or RPGA™ Network is an organization of role playing gamers which was created by TSR to promote excellence in role playing games and tournaments world wide. Now their standards of excellence are presented to help the aspiring designer organize and create his own tournaments.
Here are important guidelines on how to design a tournament for your own use, as well as, scoring sheets and other useful aids for running a tournament.
This book also contains, not one, but two complete two-part adventures for your entertainment and for use as models when creating other adventures.
Escort a troublesome Prophet and the relic he carries on a dangerous overland journey in the adventure, Honor Guard. Or take a trip through the Desert of Ages, with an unscheduled stop along the way in The Long Way Home. A touch of whimsy makes this latter adventure unique.
A special collection of RPGA™ adventures for character levels 4-8.
DUNGEONS & DRAGONS® game and cannot
be played without the AD&D® rules produced
by TSR, Inc.
by Paul Jaquays
"...a World-Spanning Epic..."
The adventure began in the Temple of Elemental Evil, and continued with Scourge of the Slavelords. It now comes to a climax as the dark forces begin to move against all mankind.
This product contains revised material that originally appeared in the modules G1 (Steading of the Hill Giant Chief), G2 (Glacial Rift of the Frost Giant Jarl), G3 (Hall of the Fire Giant King), D1 (Descent into the Depths of the Earth), D2 (Shrine of the Kuo-Toa), D3 (Vault of the Drow), and Q1 (Queen of the Demonweb Pits). New material for further adventures is also included.
You can use this adventure alone, or as the conclusion of the series.
DUNGEONS & DRAGONS® game and cannot be
played without the AD&D® rules produced by
TSR, Inc.
Red Sonja #1
DUNGEONS & DRAGONS® rules, and cannot be
played without the AD&D® rules produced by
TSR, Inc.
with Frank Mentzer
" . . . the ultimate Campaign Adventure . . . "
What began years ago with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long awaited campaign adventure featuring the ruins of the Temple of Elemental Evil! Evil broods and grows beneath those blasted stones. This is your chance to drive it back and scatter its forces again.
This product includes the village of Hommlet, the filthy shire of Nulb, and reveals the ruins of the Temple of Elemental Evil and the labyrinths that lie beneath, a warren of darkness. And beyond these ruins, even more is revealed.
For the first time this product provides a complete campaign adventure which will take beginning characters from 1st all the way to 8th level and possibly beyond! Hours of adventure await you!