Basic D&D

B2: Keep on the Borderlands B3: Palace of the Silver Princess (green) B6: The Veiled Society B8: Journey to the Rock B9: Castle Caldwell and Beyond BSOLO: Ghost of Lion Castle The Classic D&D Game


Quest for the Silver Sword

Official Game Adventure

by William W. Connors

Evil magic is afoot!

On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy sould remain in the village, one being Burgomaster Gustovan.
So far the burgomaster's plans to save his town have failed, and now he has but one chance left to save his people. Gustovan seeks the aid of a band of young adventurers. If they can uncover the force lurking in the ruins of Barrik's Keep and destroy the cause of the vile curse, all will be well again. If they fail, no one will be left alive in Torlynn to mourn them.

Quest for the Silver Sword is an introductory module designed for use with the new DUNGEONS & DRAGONS® role-playing game. A specially designed Dungeon Master map makes this module easy to referee - even if you've just opened the package! This adventure is suited for a group of four to six characters of 2nd or 3rd level.
Included in this package are a complete 16-page adventure, 16 new color stand-up figures, and a beautiful full-color poster map outlining the dangers of Barrik's Keep.

©1992 TSR, Inc.

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Assault on Raven's Ruin

Official Game Adventure

by Time Beach

ATTENTION: ALL ENTRY-LEVEL
DUNGEON MASTERS AND PLAYERS!
THE SCEPTER OF TRUTH HAS BEEN STOLEN, AND A CALL HAS
GONE OUT FOR A FEW BRAVE HEROES TO BRING IT HOME

In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins'leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine with the strength and courage to penetrate Raven's trap-laden hide-out, deep in goblin territory. A party of stout adventurers might survive the mission, but they will have to be quick, smart, and especially careful.
This module has been especially created for the inexperienced Dungeon Master and players who are interested in the exploration of dungeons and ruins.

©1992 TSR, Inc.

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Thunder Rift

Official Game Accessory

by Colin McComb

CALLING ALL BEGINNER DUNGEON MASTERS AND PLAYERS:
IT'S TIME TO LEARN WHAT LIES BEYOND THE DUNGEON! THE
GREAT CANYON OF THUNDER RIFT IS FILLED WITH ADVENTURE

Now that you've had a taste of treasure hunting, are you ready to discover the road to and from adventure? Enter Thunder Rift and you'll find the excitement that lies outside the dungeon. From the Plunging Cataract Falls to the Keep of the Black Knight, the Rift offers a miniature world filled with friends and foes alike.
Thunder Rift offers the novice Dungeon Master a rich environment in which to begin a campaign. He or she can run the companion modules designed for use with this accessory or create entirely original scenarios that only require a place to be played out. There are lots of adventure ideas built right into the text, and lots of space for inventive DMs to "do their own thing." Player characters will find the Rift to be an excellent home turf, and they can get to know the valley while they are getting to know their characters and the game.

©1992 TSR, Inc.

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Character and Monster Assortment Pack

An Accessory for All Levels of Play

Official Game Accessory

Behold the Dungeon Master's best game supplement!

At last! A whole collection of 3D heroes and their monstrous foes is made available. From now on, easy to assemble hordes of colorful and mysterious creatures will hide behind the Dungeon Master™ game screen, waiting to surprise unwary players. The Character & Monster supplement brings back the best game pieces offered in your favorite D&D® modules, along with a brand new series of standups.

Your dungeons will never be the same without them!

©1992 TSR, Inc.

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Sword and Shield

Rage of the Rakasta

Official Game Adventure

by William W. Connors

Beware the cat-men's fury!

This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER™ and one player. It can also be played by a DM™ and a group of players or by a single player without a DM™.
Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Silver Sword, Assault on Raven's Ruin, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake.

©1993 TSR, Inc.

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In the Phantom's Wake

Official Game Adventure

By Dale "Slade" Henson

DIMENSIONAL VORTEX!

Not long ago, a magical vortex released into the lands of Thunder Rift a strange and haunted ship from another time and place. A cursed ship, bad luck for those who see it.
The party never wanted to see the ship, much less board it. However, the mystical astrolabe they found must have had great power - at least enough to send them here. Too bad it's missing, now. Will the heroes find a way off the haunted ship, or are they doomed to sail strange seas forever?

For use with the DUNGEONS & DRAGONS® Game Box

©1993, TSR, Inc.

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