Al-Qadim™ Product Descriptions

ALQ1: Golden Voyages

Sourcebox

by
David "Zeb" Cook

Who among you dares
to challenge the high seas?

Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place.

Golden Voyages includes: six booklets filled with mini-adventures, an overall framing adventure, expanded rules on ships and sailing, details and background concerning topography, tribes, and new locations, and plenty of maps and player handouts; Monstrous Compendium pages detailing new monsters; a custom DM screen for use in all AL-QADIM games; and a poster map of the Crowded Sea.

Recommended for use with the
Arabian Adventures rulebook.

© 1992 TSR, Inc.


ALQ2: Assassin Mountain

Sourcebox

by
Wolfgang Baur

The Caliph of Shadows awaits!

The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction.

Assassin Mountain is the DM's guide to the secrets and objectives of the assassins.

Captured inside this Sourcebox, you'll find new information about the holy slayers of Zakhara, from their methods, tools, and secret structure to the means used to ensure the silence of their members.

The adventures within pit the player characters against the slayers of the Everlasting, one of the most powerful and influential sects in Zakhara. The web of deceit and terror spun by the Everlasting weaves its way into the city of Liham, entangling the PCs and leading them to the perils of the assassins' stronghold.

Assassin Mountain includes:
  • two booklets filled with source material on the holy slayers of Zakhara and adventures with the Everlasting;
  • six cardsheets;
  • MONSTROUS COMPENDIUM™ pages detailing new genies and other monsters; and
  • a poster map of Jabal Sarahin, the fortress of the Everlasting.
Recommended for use with the Arabian Adventures rulebook.

© 1993 TSR, Inc.


ALQ3: A Dozen and One Adventures

Sourcebox

by
Steven Kurtz

High Adventure is Your Companion
Throughout the Land of Fate!

There is no escaping Fate in the world of Zakhara, home of Caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the unrighteous and protecting the meek.

A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel of flame, and many points between. They may meet the king who never died, the fish-people of the Great Sea, and other wonders too amazing to mention.

This adventure sourcebox contains a 64-page booklet of 13 adventures, a 32-page campaign guide describing Muluk, the northern lands, and several new magical items, a poster map of Muluk and Krak al-Niraan, six map cards, and four MC insert pages featuring NPCs.

Recommended for use with the Arabian Adventures rulebook.

© 1993 TSR, Inc.


ALQ4: Secrets of the Lamp

Sourcebox

by
Wolfgang Baur

Exciting Adventures in the City of Brass
And Other Genie Lands!

Revealed within are the greatest secrets of the genies: their magics, their rulers, and their homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent.

Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak men and their dao servants, travel on the desert whirlwinds of the jann. Leran the legends and secret history of the genies, their cities, their foibles, and their fueds.

Secrets of the Lamp includes a 64-page sourcebook about genies, a 32-page booklet of adventures set in Zakhara and the City of Brass, a full-color poster map, six cards showing details of the City, and four MONSTROUS COMPENDIUM™ pages that introduce new genies and other elemental creatures.

Recommended for use with the
Arabian Adventures rulebook.

© 1993 TSR, Inc.


CGR3: The Complete Sha'ir's Handbook

Campaign Reference

Discover the secrets of the sha'irs, who counsel and cavort with genies. Unravel the mysteries of elemental mages, who bend flame and sand to their will! This magical tome holds a wealth of new information about Zakhara's exotic wizards and their dazzling enchantments. Within you'll find new kits from clockwork mages to spellslayers. Here too are new spells and proficiencies, plus clandestine and nefarious societies - exposed at last!

A must-have for all Dungeon Masters and wizard players in the AL-QADIM® campaign.

© 1994 TSR, Inc.

MC13: Al-Qadim Appendix

The First Set of New Monsters for Your AL-QADIM™ Campaign!

Monstrous Compendium

Glittering treasures lie undisturbed in darkened caves. Angry genies seethe in magically-sealed bottles. Gigantic birds of prey roost atop unscalable mountain peaks. Sea serpents twist and slither beneath blue waves. Alongside a world of stunning beauty and idyllic leisure exists a harsh realm of legendary beasts and monsters.

The AL-QADIM™ appendix for your Monstrous Compendium contains 64 pages of monsters drawn from the fables of the Middle East. The creatures in this appendix are perfect for an AL-QADIM campaign, or for spicing up and AD&D® game desert setting.

© 1992 TSR, Inc.

Land of Fate

Recommended for use with the
Arabian Adventures rulebook.

By Jeff Grubb

Ride a magic carpet to the land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible FORGOTTEN REALMS® game setting or begins the journey elsewhere, this box contains everything a bold adventurer needs to explore the exotic AL-QADIM™ campaign world.

Contents:
  • 2 guidebooks totaling 192 pages
  • 12 full-color reference cards
  • 8 Monstrous Compendium sheets
  • 3 full-color poster maps
  • 1 clear map overlay for measuring distance

© Copyright 1992 TSR, Inc.


City of Delights

Recommended for use with the
Arabian Adventures rulebook.

By Tim Beach, Tom Prusa, and Steve Kurtz

Golden Huzuz, the City of Delights, is the "heart of the heart" of the enlightened lands. It is the religious and political center of Zakhara and, say its inhabitants, the most beautiful city in the entire world. But beneath the beauty lies mystery, for the court of the Grand Caliph is as full of intrigue as the Grand Bazaar is full of adventures waiting to happen. Come, explore the delights and dangers of Huzuz the Golden, heart of the AL-QADIM™ campaign world.

Contents:

Copyright © 1993, TSR, Inc.


Arabian Adventures

Adventure in an exotic land of sultans, scimitars, and genies with this expansion to the AD&D® 2nd Edition rules. For intermediate to advanced players, ages 10 and up.


by Jeff Grubb
with Andria Hayday

Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.

The AL-QADIM™ campaign will enchant role-players for a thousand and one more.

You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM* campaign:

  • New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye
  • New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more - over 20 roles in all!
  • New proficiencies, from camel-riding to haggling at the bazaar
  • New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand
  • An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign
Your flying carpet awaits;
step aboard and let the magical journey begin.

* pronounced "ahl-kah-DEEM,"
meaning "the ancient"

© 1992 TSR, Inc.


Ruined Kingdoms

by
Steven Kurtz

Unveil the forbidden secrets of Nog and Kadar!

The Nogaro River has seen the rise and fall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself.

With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:

Recommended for use with the
Arabian Adventures rulebook.

© 1994 TSR, Inc.


Corsairs of the Great Sea

by
Nicky Rea

Set sail with the Pirates of Chaos!

A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks:

Recommended for use with the Arabian Adventures rulebook.

© 1994 TSR, Inc.


Caravans

by
Rick Swan

Journey through a perilous realm of searing
sands and burning passions!

Pit of the Ghuls, Genies' Anvil, Vishap's Teeth . . . the mere mention of these mystical sites fills men's hearts with fear and apprehension. Now the mysteries of the High Desert are revealed!

Caravans takes player characters into Zakhara's greatest sea of sand to face its most treacherous denizens. Heroes match wits with djinn and ins alike - and fulfill a lover's obligation more than a half-century old.

This sourcebox includes:
  • A 32-page Campaign Book with notes from famed travelers of the High Desert, plus details on a wondrous magical carpet
  • A 64-page Adventure Book featuring tales of honor, riches, and unrequited love
  • An 8-page book of player aids
  • A magnificent full-color poster depicting Ala'i the Hungry, a fortune-telling carpet whose profound wisdom and wondrous powers will guide heroes on their epic adventure

Recommended for use with the Arabian Adventures Campaign Setting Rulebook.

© 1994 TSR, Inc.


Cities of Bone

by
Steve Kurtz

Uncover vast riches among the ruins!

On moonlit nights in the Land of Fate, many adventurers hear the call of long-forgotten cities rich with burial treasure. But is it bravery to breach the tombs of Zakhara's ancients and risk the ire of vengeful spirits, or is it greed? Fate knows the answer and will guide all to their destinies among the Cities of Bone!

This sourcebox includes:

Recommended for use with the Arabian Adventures rulebook.

© 1994 TSR, Inc.