ANNUAL 1999
| FEATURES |
| 16 |
Campaign Holidays Andy Miller Celebrations in your campaign world can mean anything from local color to new adventures in the GREYHAWK® setting or your own campaign. |
| 24 |
Speaking in Tongues Thomas M. Costa Beyond the Common Tongue, a linguistic atlas of the FORGOTTEN REALMS® setting. |
| 32 |
The Gods of Krynn Stephen Kenson For the first time since the dawn of the Fifth Age, the deities of the DRAGONLANCE® campaign. |
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| 47 |
The Kindness of Strangers Christopher Perkins When a mission goes awry, the agents of the Hoffmann Institute must rely on the help of some good old boys. |
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| 64 |
Mastering the Mystic Arts Stephen Kenson Whether your hero is a dabbler or the next sorcerer supreme, here's how to make your Marvel campaign magical. |
| 140 |
Dragons of Spring Cleaning Aaron Williams Nodwick and the gang rewrite the DRAGONLANCE chronicles. Here's what really happened ... |
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| SPECIAL FEATURES |
| 8 |
50 Years of D&D® Gaming Gary Gygax peers into his crystal ball. |
| 81 |
DARK•MATTER™ Fast-Play Game Complete Fast-Play Rules and adventure. |
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| DEPARTMENTS |
| 6 |
The Wyrm's Turn |
| 14 |
Nods of the Shop Table |
| 70 |
Arcane Lore |
| Be careful where you step when delving into "The Secrets of the Slime Wizard." Lloyd Brown III |
| 76 |
Bazaar of the Bizarre |
| Most adventurers spend more time on the road than in the dungeon, so here are "The Bare Necessities" of travel. Jeremy Johannesen |
| 114 |
Dragon's Bestiary |
| Only creatures as powerful as "The Ghazneths" could threaten the Kingdom of Cormyr. Troy Denning |
| 122 |
Dungeon Mastery |
| Learn a few tricks from "Comic Book Campaigns." Stephen Kenson |
| 128 |
Dragon Ecologies |
| Shandrilla and her gnome companions learn a little more than they wanted to know about "The Ecology of the Gray Ooze." Jonathan M. Richards |
| 134 |
Rogues Gallery |
| Cormyr produces another royal hero in "Beyond the High Road." Troy Denning |
| 144 |
Afterword |
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